Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPFSFissionFS.hh
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26//
27// P. Arce, June-2014 Conversion neutron_hp to particle_hp
28//
29#ifndef G4ParticleHPFSFissionFS_h
30#define G4ParticleHPFSFissionFS_h 1
31
32#include "globals.hh"
33#include "G4HadProjectile.hh"
36#include "G4ParticleHPNames.hh"
38#include "G4ParticleHPVector.hh"
43#include "G4Cache.hh"
44
46{
47 struct toBeCached
48 {
49 const G4ReactionProduct* theNeutronRP;
50 const G4ReactionProduct* theTarget;
51 toBeCached() : theNeutronRP(0),theTarget(0) {}
52 };
53
54public:
55
58
59 void Init (G4double A, G4double Z, G4int M,
60 G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
61
63 G4double *decayconst);
64
66 {
68 return theNew;
69 }
70
72 {
73 return theFinalStateNeutrons.GetTargetMass();
74 }
75
76 void SampleNeutronMult(G4int&all,
77 G4int&Prompt,
78 G4int&delayed,
79 G4double energy,
80 G4int off);
81
82 inline void SetNeutronRP(const G4ReactionProduct & aNeutron)
83 {
84 fCache.Get().theNeutronRP = &aNeutron;
85 theNeutronAngularDis.SetProjectileRP(aNeutron);
86 }
87
88 inline void SetTarget(const G4ReactionProduct & aTarget)
89 {
90 fCache.Get().theTarget = &aTarget;
91 theNeutronAngularDis.SetTarget(aTarget);
92 }
93
95
97 {
98 return &theEnergyRelease;
99 }
100
101private:
102
103 G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
104
105 G4ParticleHPParticleYield theFinalStateNeutrons;
106 G4ParticleHPEnergyDistribution thePromptNeutronEnDis;
107 G4ParticleHPEnergyDistribution theDelayedNeutronEnDis;
108 G4ParticleHPAngular theNeutronAngularDis;
109
110 G4ParticleHPPhotonDist theFinalStatePhotons;
111 G4ParticleHPFissionERelease theEnergyRelease;
112
113 G4Cache<toBeCached> fCache;
114 G4ParticleHPNames theNames;
115};
116
117#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
#define M(row, col)
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
const G4int Z[17]
const G4double A[17]
value_type & Get() const
Definition: G4Cache.hh:315
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
G4ParticleHPFissionERelease * GetEnergyRelease()
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4DynamicParticleVector * GetPhotons()
G4ParticleHPFinalState * New()