Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PhotoElectricAngularGeneratorSauterGavrila.cc
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27// -------------------------------------------------------------------
28//
29// GEANT4 Class file
30//
31//
32// File name: G4PhotoElectricAngularGeneratorSauterGavrila
33//
34// Creation date: 10 May 2004
35//
36// Modifications:
37// 10 May 2003 P. Rodrigues First implementation acording with new design
38//
39// Class Description:
40//
41// Concrete class for PhotoElectric Electron Angular Distribution Generation
42// This model is a re-implementation of the Photolectric angular distribution
43// developed my M. Maire for the Standard EM Physics G4PhotoElectricEffect
44//
45// Class Description: End
46//
47// -------------------------------------------------------------------
48//
49
52#include "Randomize.hh"
53
54// -------------------------------------------------------------------
56 G4VEmAngularDistribution("AngularGenSauterGavrilaLowE")
57{}
58
59// -------------------------------------------------------------------
60
62{}
63
64// -------------------------------------------------------------------
65
68 const G4DynamicParticle* dp,
69 G4double, G4int, const G4Material*)
70{
71
72 // Compute Theta distribution of the emitted electron, with respect to the
73 // incident Gamma.
74 // The Sauter-Gavrila distribution for the K-shell is used.
75 G4double costeta = 1.;
76 G4double Phi = twopi * G4UniformRand();
77 G4double cosphi = std::cos(Phi);
78 G4double sinphi = std::sin(Phi);
79 G4double sinteta = 0;
80 G4double gamma = 1. + dp->GetKineticEnergy()/electron_mass_c2;
81
82 if (gamma > 5.) {
84 return fLocalDirection;
85 // Bugzilla 1120
86 // SI on 05/09/2010 as suggested by JG 04/09/10
87 }
88
89 G4double beta = std::sqrt((gamma - 1)*(gamma + 1))/gamma;
90 G4double b = 0.5*gamma*(gamma - 1)*(gamma - 2);
91
92 G4double rndm,term,greject,grejsup;
93 if (gamma < 2.) grejsup = gamma*gamma*(1.+b-beta*b);
94 else grejsup = gamma*gamma*(1.+b+beta*b);
95
96 do { rndm = 1.-2*G4UniformRand();
97 costeta = (rndm+beta)/(rndm*beta+1.);
98 term = 1.-beta*costeta;
99 greject = (1.-costeta*costeta)*(1.+b*term)/(term*term);
100 } while(greject < G4UniformRand()*grejsup);
101
102 sinteta = std::sqrt((1 - costeta)*(1 + costeta));
103 fLocalDirection.set(sinteta*cosphi, sinteta*sinphi, costeta);
105 return fLocalDirection;
106}
107
108// -------------------------------------------------------------------
109
111{
112 G4cout << "\n" << G4endl;
113 G4cout << "" << G4endl;
114 G4cout << "Re-implementation of the photolectric angular distribution" << G4endl;
115 G4cout << "developed my M. Maire for the Standard EM Physics G4PhotoElectricEffect" << G4endl;
116 G4cout << "It computes the theta distribution of the emitted electron, with respect to the" << G4endl;
117 G4cout << "incident Gamma, using the Sauter-Gavrila distribution for the K-shell\n" << G4endl;
118}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:52
void set(double x, double y, double z)
Hep3Vector & rotateUz(const Hep3Vector &)
Definition: ThreeVector.cc:33
const G4ThreeVector & GetMomentumDirection() const
G4double GetKineticEnergy() const
G4ThreeVector & SampleDirection(const G4DynamicParticle *dp, G4double e=0.0, G4int shellId=0, const G4Material *mat=nullptr) override