Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4HadPhaseSpaceKopylov.cc
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26//
27// Multibody "phase space" generator using Kopylov's algorithm
28//
29// Author: Michael Kelsey (SLAC) <kelsey@slac.stanford.edu>
30
32#include "G4LorentzVector.hh"
33#include "G4Pow.hh"
34#include "Randomize.hh"
35#include <vector>
36#include <algorithm>
37#include <numeric>
38#include <cmath>
39
40
41// Generator
42
44GenerateMultiBody(G4double initialMass,
45 const std::vector<G4double>& masses,
46 std::vector<G4LorentzVector>& finalState) {
47 if (GetVerboseLevel()) G4cout << GetName() << "::GenerateMultiBody" << G4endl;
48
49 finalState.clear();
50
51 G4int N = (G4int)masses.size();
52 finalState.resize(N);
53
54 G4double mtot = std::accumulate(masses.begin(), masses.end(), 0.0);
55 G4double mu = mtot;
56 G4double PFragMagCM = 0.0;
57 G4double Mass = initialMass;
58 G4double T = Mass-mtot;
59 G4LorentzVector PFragCM(0.0,0.0,0.0,0.0);
60 G4LorentzVector PRestCM(0.0,0.0,0.0,0.0);
61 G4LorentzVector PRestLab(0.0,0.0,0.0,Mass);
62
63 for (G4int k=N-1; k>0; --k) {
64 mu -= masses[k];
65 T *= (k>1) ? BetaKopylov(k) : 0.;
66
67 G4double RestMass = mu + T;
68
69 PFragMagCM = TwoBodyMomentum(Mass,masses[k],RestMass);
70
71 // Create a unit vector with a random direction isotropically distributed
72 G4ThreeVector RandVector = UniformVector(PFragMagCM);
73
74 PFragCM.setVectM(RandVector,masses[k]);
75 PRestCM.setVectM(-RandVector,RestMass);
76
77 G4ThreeVector BoostV = PRestLab.boostVector();
78
79 PFragCM.boost(BoostV);
80 PRestCM.boost(BoostV);
81 PRestLab = PRestCM;
82 Mass = RestMass;
83 finalState[k] = PFragCM;
84 }
85
86 finalState[0] = PRestLab;
87}
88
89
90// Generate scale factor for final state particle
91
93 G4Pow* g4pow = G4Pow::GetInstance();
94
95 G4int N = 3*K - 5;
96 G4double xN = G4double(N);
97 G4double Fmax = std::sqrt(g4pow->powN(xN/(xN+1.),N)/(xN+1.));
98
99 G4double F, chi;
100 const G4int maxNumberOfLoops = 10000;
101 G4int loopCounter = 0;
102 do {
103 chi = G4UniformRand();
104 F = std::sqrt(g4pow->powN(chi,N)*(1.-chi));
105 } while ( ( Fmax*G4UniformRand() > F ) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 02.11.2015, A.Ribon */
106 if ( loopCounter >= maxNumberOfLoops ) {
108 ed << " Failed sampling after maxNumberOfLoops attempts : forced exit" << G4endl;
109 G4Exception( " G4HadPhaseSpaceKopylov::BetaKopylov ", "HAD_KOPYLOV_001", JustWarning, ed );
110 }
111
112 return chi;
113}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
std::ostringstream G4ExceptionDescription
Definition: G4Exception.hh:40
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:52
Hep3Vector boostVector() const
HepLorentzVector & boost(double, double, double)
void setVectM(const Hep3Vector &spatial, double mass)
virtual void GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
G4double BetaKopylov(G4int K) const
Definition: G4Pow.hh:49
static G4Pow * GetInstance()
Definition: G4Pow.cc:41
G4double powN(G4double x, G4int n) const
Definition: G4Pow.cc:162
const G4String & GetName() const
G4double TwoBodyMomentum(G4double M0, G4double M1, G4double M2) const
G4ThreeVector UniformVector(G4double mag=1.) const
#define N
Definition: crc32.c:56