Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerSceneHandler.cc
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27
29
30#include "G4VisManager.hh"
31
32#define G4warn G4cout
33
34G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
35
37 const G4String& name)
38: G4VSceneHandler(system, fSceneIdCount++, name)
39{
40 // Keep vis manager happy when someone opens a ray tracer with "/vis/open
41 // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
42 // before creating any scenes, for example, instead of using
43 // "/vis/drawVolume"...
45 if(visManager) {
46 G4Scene* pScene = visManager->GetCurrentScene();
47 if (!pScene) {
48 // Create new scene like /vis/scene/create...
49 fpScene = new G4Scene("dummy-ray-tracer-scene");
50 // Add dummy run-duration model to avoid world being added and
51 // notifyHandler being invoked...
53 // Add to vis manager list; ownership thereby passes to vis manager...
54 visManager->SetSceneList().push_back(fpScene);
55 // ...and make current...
56 visManager->SetCurrentScene(fpScene);
57 }
58 }
59}
60
62{}
63
65{
66 fSceneVisAttsMap.clear();
67}
68
69G4bool G4RayTracerSceneHandler::PathLessThan::operator()
72{
73 if (a.size() != b.size()) return a.size() < b.size();
74 auto ia = a.begin();
75 auto ib = b.begin();
76 for (; ia != a.end(); ++ia, ++ib) {
77 if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
78 if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
79 // Pointers equal
80 if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
81 if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
82 // Both pointers and copy no are equal - continue
83 }
84 // Equality
85 return false;
86}
87
89{
90 // Build map of vis attributes
91
92 G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
93 if (fpPVModel) {
95 for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
96 // Build an element from the nodeid.
97 temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
98 }
99 const G4VisAttributes* pVisAtts = fpVisAttribs;
100 if (!pVisAtts) {
101 // Shouldn't happen.
103 G4warn <<
104 "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
105 "\n Using a default vis atts."
106 << G4endl;
107 }
108 static const G4VisAttributes defaultVisAtts;
109 pVisAtts = &defaultVisAtts;
110 }
111 // Copy vis atts into the vis atts map
112 fSceneVisAttsMap[temp] = *pVisAtts;
113 }
114}
115
#define G4warn
Definition: G4Scene.cc:41
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
std::vector< PVPointerCopyNo > PVPointerCopyNoPath
const std::vector< G4PhysicalVolumeNodeID > & GetFullPVPath() const
void BuildVisAttsMap(const G4VSolid &solid)
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
G4bool AddWorldIfEmpty(G4bool warn=false)
Definition: G4Scene.cc:124
const G4VisAttributes * fpVisAttribs
G4Scene * GetCurrentScene() const
void SetCurrentScene(G4Scene *)
G4SceneList & SetSceneList()
static Verbosity GetVerbosity()
static G4VisManager * GetInstance()