Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ScoringRealWorld.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26#ifndef G4ScoringRealWorld_h
27#define G4ScoringRealWorld_h 1
28
29#include "globals.hh"
30#include "G4VScoringMesh.hh"
32class G4LogicalVolume;
33
35{
36 public:
38 ~G4ScoringRealWorld() override = default;
39
40 public:
41 void List() const override;
42
43 //++++++++++ visualization method not yet implemented
44 void Draw(RunScore* /*map*/, G4VScoreColorMap* /*colorMap*/,
45 G4int /*axflg=111*/) override
46 {}
47
48 void DrawColumn(RunScore* /*map*/, G4VScoreColorMap* /*colorMap*/,
49 G4int /*idxProj*/, G4int /*idxColumn*/) override
50 {}
51
52 protected:
53 // construct this mesh
54 void SetupGeometry(G4VPhysicalVolume*) override;
55
56 protected:
58};
59
60#endif
int G4int
Definition: G4Types.hh:85
void SetupGeometry(G4VPhysicalVolume *) override
void DrawColumn(RunScore *, G4VScoreColorMap *, G4int, G4int) override
~G4ScoringRealWorld() override=default
void Draw(RunScore *, G4VScoreColorMap *, G4int) override
void List() const override