Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ReflectedSolid.hh
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26//
27// $Id$
28//
29//
30// class G4ReflectedSolid
31//
32// Class description:
33//
34// A Reflected solid is a solid that has been shifted from its original
35// frame of reference to a new one.
36
37// History:
38//
39// 23.07.01 V.Grichine: created
40// 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
41// --------------------------------------------------------------------
42#ifndef G4ReflectedSolid_HH
43#define G4ReflectedSolid_HH
44
45#include "G4VSolid.hh"
46#include "G4RotationMatrix.hh"
47#include "G4ThreeVector.hh"
48#include "G4Transform3D.hh"
49#include "G4AffineTransform.hh"
50
52{
53 public: // with description
54
55 G4ReflectedSolid( const G4String& pName,
56 G4VSolid* pSolid ,
57 const G4Transform3D& transform ) ;
58 // For use in instantiating a transient instance.
59
60 virtual ~G4ReflectedSolid() ;
61 // Virtual destructor.
62
63 public: // without description
64
65 // Includes all the methods that a solid requires.
66
67 EInside Inside( const G4ThreeVector& p ) const;
68
69 G4bool CalculateExtent( const EAxis pAxis,
70 const G4VoxelLimits& pVoxelLimit,
71 const G4AffineTransform& pTransform,
72 G4double& pMin, G4double& pMax) const;
73
75
77 const G4ThreeVector& v ) const;
78
79 G4double DistanceToIn( const G4ThreeVector& p) const;
80
82 const G4ThreeVector& v,
83 const G4bool calcNorm=false,
84 G4bool *validNorm=0,
85 G4ThreeVector *n=0 ) const;
86
87 G4double DistanceToOut( const G4ThreeVector& p ) const ;
88
90 const G4int n,
91 const G4VPhysicalVolume* pRep );
92
94
95 G4VSolid* Clone() const;
96
97 public: // with description
98
99 virtual G4GeometryType GetEntityType() const;
100
101 virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
103 // If the Solid is a "G4ReflectedSolid",
104 // return a self pointer else return 0.
105
107
112 // Accessors methods.
113
114 std::ostream& StreamInfo(std::ostream& os) const;
115
116 public: // without description
117
120 // Copy constructor and assignment operator.
121
122 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
124 G4NURBS* CreateNURBS () const ;
125 G4Polyhedron* GetPolyhedron () const;
126 // For creating graphical representations (ie for visualisation).
127
128 protected:
129
138 // Get/Set the rotation/translation, as applied to the
139 // frame of reference.
140
145 // Get/Set the rotation/translation, as applied to the object.
146
150
153
154 mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron.
155
156} ;
157
158#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
EInside Inside(const G4ThreeVector &p) const
G4AffineTransform * fDirectTransform
void DescribeYourselfTo(G4VGraphicsScene &scene) const
G4Transform3D * fPtrTransform3D
std::ostream & StreamInfo(std::ostream &os) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
G4NURBS * CreateNURBS() const
void SetFrameRotation(const G4RotationMatrix &)
virtual G4GeometryType GetEntityType() const
G4Transform3D GetDirectTransform3D() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4Polyhedron * fpPolyhedron
G4AffineTransform GetDirectTransform() const
G4ThreeVector GetObjectTranslation() const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4RotationMatrix GetObjectRotation() const
G4Polyhedron * GetPolyhedron() const
G4Polyhedron * CreatePolyhedron() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
void SetTransform(G4AffineTransform &)
void SetDirectTransform3D(G4Transform3D &)
G4Transform3D GetTransform3D() const
G4ThreeVector GetFrameTranslation() const
G4ThreeVector GetPointOnSurface() const
G4VSolid * GetConstituentMovedSolid() const
G4VSolid * Clone() const
void SetDirectTransform(G4AffineTransform &)
void SetTransform3D(G4Transform3D &)
G4RotationMatrix GetFrameRotation() const
virtual const G4ReflectedSolid * GetReflectedSolidPtr() const
G4ReflectedSolid & operator=(const G4ReflectedSolid &rhs)
void SetFrameTranslation(const G4ThreeVector &)
void SetObjectRotation(const G4RotationMatrix &)
G4Transform3D * fDirectTransform3D
G4AffineTransform GetTransform() const
void SetObjectTranslation(const G4ThreeVector &)
G4AffineTransform * fPtrTransform
virtual ~G4ReflectedSolid()
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:58