Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoringBox.hh
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27// $Id$
28//
29
30#ifndef G4ScoringBox_h
31#define G4ScoringBox_h 1
32
33#include "globals.hh"
34#include "G4VScoringMesh.hh"
35#include "G4RotationMatrix.hh"
37class G4LogicalVolume;
40
41#include <vector>
42
44{
45public:
48
49public:
50 void Construct(G4VPhysicalVolume* fWorldPhys);
51 void List() const;
52 void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
53 void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
54 G4int idxProj, G4int idxColumn);
55
56 // set a direction to segment this mesh
57 void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
58
59private:
60 // construct this mesh
61 void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
62 // get replicated position from 3D index (x,y,z)
63 G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
64 // get 3D index (x,y,z) from sequential index
65 void GetXYZ(G4int index, G4int q[3]) const;
66 // get sequential index from 3D index (x,y,z)
67 G4int GetIndex(G4int x, G4int y, G4int z) const;
68
69private:
70 G4int fSegmentDirection; // =1: x, =2: y, =3: z
71 G4LogicalVolume * fMeshElementLogical;
72
73};
74
75
76
77
78#endif
79
int G4int
Definition: G4Types.hh:66
void Construct(G4VPhysicalVolume *fWorldPhys)
Definition: G4ScoringBox.cc:66
void Draw(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111)
void List() const
void SetSegmentDirection(G4int dir)
Definition: G4ScoringBox.hh:57
void DrawColumn(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)