Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ErrorFreeTrajParam.hh
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26//
27// $Id$
28//
29// Class Description:
30//
31// Holds the 5 independent variables of the trajectory for a
32// G4ErrorFreeTrajState object. It is not used for anything but for
33// printing, but anyhow it is updated everytime the position and
34// momentum are updated.
35
36// History:
37// - Created: Pedro Arce, September 2004
38// --------------------------------------------------------------------
39
40#ifndef G4ErrorFreeTrajParam_hh
41#define G4ErrorFreeTrajParam_hh
42
43#include "G4Point3D.hh"
44#include "G4Vector3D.hh"
45
46#include "globals.hh"
47#include "G4Track.hh"
48
50{
51 public: // with description
52
54 : fInvP(0.), fLambda(0.), fPhi(0.), fYPerp(0.), fZPerp(0.){}
55 G4ErrorFreeTrajParam( const G4Point3D& pos, const G4Vector3D& mom );
56 // build parameters from position and momentum
57
59
60 void Update( const G4Track* aTrack );
61 // update parameters from G4Track
62
63 friend
64 std::ostream& operator<<(std::ostream&, const G4ErrorFreeTrajParam& ts);
65
66 // Set and Get methods
67
68 void SetParameters( const G4Point3D& pos, const G4Vector3D& mom );
69
70 G4Vector3D GetDirection() const { return fDir;}
71
72 G4double GetInvP() const { return fInvP; }
73 G4double GetLambda() const { return fLambda; }
74 G4double GetPhi() const { return fPhi; }
75 G4double GetYPerp() const { return fYPerp; }
76 G4double GetZPerp() const { return fZPerp; }
77
78 private:
79
80 G4Vector3D fDir; //direction to which YPerp, ZPerp refer
81 G4double fInvP; // inverse of momentum
82 G4double fLambda; // 90 - theta angle of direction
83 G4double fPhi; // phi angle of direction
84 G4double fYPerp; // Y coordinate
85 G4double fZPerp; // Z coordinate
86};
87
88#endif
double G4double
Definition: G4Types.hh:64
void Update(const G4Track *aTrack)
friend std::ostream & operator<<(std::ostream &, const G4ErrorFreeTrajParam &ts)
G4double GetLambda() const
void SetParameters(const G4Point3D &pos, const G4Vector3D &mom)
G4Vector3D GetDirection() const