Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4ThreeMat.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// GEANT 4 class source file
31//
32// G4ThreeMat.cc
33//
34// ----------------------------------------------------------------------
35
36#include "G4ThreeMat.hh"
37
39{
40 // default (null) constructor
41 for ( G4int i = 0; i < 3 ; i++ )
42 {
43 row[i] = G4Vector3D( 0., 0., 0. );
44 column[i] = G4Vector3D( 0., 0., 0. );
45
46 for ( G4int j = 0; j < 3 ; j++ )
47 element[i][j] = 0.;
48 }
49}
50
51
53{
54 // constructor to make matrix from array
55 for ( G4int i = 0; i < 3 ; i++ )
56 {
57 row[i] = G4Vector3D( a[i][0], a[i][1], a[i][2] );
58 column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
59
60 for ( G4int j = 0; j < 3 ; j++ )
61 element[i][j] = a[i][j];
62 }
63}
64
65
67{
68}
69
70
72{
73 // copy constructor
74 for ( G4int i = 0; i < 3 ; i++ )
75 {
76 row[i] = mat.row[i];
77 column[i] = mat.column[i];
78
79 for ( G4int j = 0; j < 3 ; j++ )
80 element[i][j] = mat.element[i][j];
81 }
82}
83
84
85const char* G4ThreeMat::NameOf() const
86{
87 return "G4ThreeMat";
88}
89
90
91std::ostream& operator<<( std::ostream& os, const G4ThreeMat& mat )
92{
93 // overwrite output operator << to Print out G4ThreeMat objects
94 // using the PrintOn function defined below
95 mat.PrintOn( os );
96 return os;
97}
98
99
100void G4ThreeMat::PrintOn( std::ostream& os ) const
101{
102 // printing function using C++ std::ostream class
103 os << "[ " << element[0][0] << "\t"
104 << element[0][1] << "\t"
105 << element[0][2] << "\n "
106 << element[1][0] << "\t"
107 << element[1][1] << "\t"
108 << element[1][2] << "\n "
109 << element[2][0] << "\t"
110 << element[2][1] << "\t"
111 << element[2][2] << " ]\n";
112 /*
113 for ( G4int i = 0; i < 3; i++ ) {
114 os << "row [" << i << "] " << row[i] << "\n"
115 << "column[" << i << "] " << column[i] << "\n";
116 }
117 */
118}
119
120
122{
123 for ( G4int i = 0; i < 3 ; i++ )
124 {
125 for ( G4int j = 0; j < 3 ; j++ )
126 {
127 if ( element[i][j] != mat.element[i][j] )
128 return 0;
129 }
130 }
131
132 return 1;
133}
134
135
137{
138 if (&mat == this) return *this;
139 for ( G4int i = 0; i < 3 ; i++ )
140 {
141 row[i] = mat.row[i];
142 column[i] = mat.column[i];
143
144 for ( G4int j = 0; j < 3 ; j++ )
145 element[i][j] = mat.element[i][j];
146 }
147 return *this;
148}
149
150
152{
153 // Determinant of a three by three matrix
154 return element[0][0] * ( element[1][1] * element[2][2]
155 - element[2][1] * element[1][2] )
156 - element[0][1] * ( element[1][0] * element[2][2]
157 - element[2][0] * element[1][2] )
158 + element[0][2] * ( element[1][0] * element[2][1]
159 - element[2][0] * element[1][1] );
160}
std::ostream & operator<<(std::ostream &os, const G4ThreeMat &mat)
Definition: G4ThreeMat.cc:91
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
HepGeom::Vector3D< G4double > G4Vector3D
Definition: G4Vector3D.hh:35
G4int operator==(const G4ThreeMat &m) const
Definition: G4ThreeMat.cc:121
virtual void PrintOn(std::ostream &os=G4cout) const
Definition: G4ThreeMat.cc:100
G4ThreeMat & operator=(const G4ThreeMat &m)
Definition: G4ThreeMat.cc:136
G4double Determinant() const
Definition: G4ThreeMat.cc:151
virtual ~G4ThreeMat()
Definition: G4ThreeMat.cc:66
virtual const char * NameOf() const
Definition: G4ThreeMat.cc:85