Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.cc
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25//
26//
27// $Id$
28//
29
30#include "G4RayShooter.hh"
31#include "G4SystemOfUnits.hh"
32#include "G4PrimaryParticle.hh"
33#include "G4Event.hh"
34#include "G4ParticleTable.hh"
36#include "globals.hh"
37
38
40{
41 SetInitialValues();
42}
43
44void G4RayShooter::SetInitialValues()
45{
46 particle_definition = 0;
47 G4ThreeVector zero;
48 particle_momentum_direction = (G4ParticleMomentum)zero;
49 particle_energy = 1.0*GeV;
50 particle_position = zero;
51 particle_time = 0.0;
52 particle_polarization = zero;
53}
54
56{
57}
58
60{
61 if(!particle_definition)
62 {
64 G4String particleName;
65 particle_definition = particleTable->FindParticle(particleName="geantino");
66 if(!particle_definition)
67 {
68 G4String msg;
69 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
70 msg += "define G4Geantino. Please add G4Geantino in your physics list.";
71 G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
72 }
73 }
74
75 // create a new vertex
76 G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
77
78 // create new primaries and set them to the vertex
79 G4double mass = particle_definition->GetPDGMass();
80 G4PrimaryParticle* particle =
81 new G4PrimaryParticle(particle_definition);
82 particle->SetKineticEnergy( particle_energy );
83 particle->SetMass( mass );
84 particle->SetMomentumDirection( direc );
85 particle->SetPolarization(particle_polarization.x(),
86 particle_polarization.y(),
87 particle_polarization.z());
88 vertex->SetPrimary( particle );
89
90 evt->AddPrimaryVertex( vertex );
91}
92
93
@ FatalException
G4ThreeVector G4ParticleMomentum
double G4double
Definition: G4Types.hh:64
double z() const
double x() const
double y() const
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:142
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void SetPolarization(const G4ThreeVector &pol)
void SetKineticEnergy(G4double eKin)
void SetMomentumDirection(const G4ThreeVector &p)
void SetMass(G4double mas)
void SetPrimary(G4PrimaryParticle *pp)
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
Definition: G4Exception.cc:41