Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4Line.hh
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26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4Line
31//
32// Class description:
33//
34// Definition of a generic line.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39#ifndef __LINE_H
40#define __LINE_H
41
42#include "G4Curve.hh"
43
44class G4Line : public G4Curve
45{
46
47public: // with description
48
49 G4Line();
50 virtual ~G4Line();
51 // Constructor & destructor.
52
53 G4Line(const G4Line& orig);
54 G4Line& operator=(const G4Line& right);
55 // Copy constructor and assignment operator.
56
58 // Transforms and projects the line.
59
61 // Returns tangent to line at a given point, if existing.
62 // The tangent is computed from the 3D point representation.
63
64 inline G4double GetPMax() const;
65 inline G4Point3D GetPoint(G4double param) const;
66 inline G4double GetPPoint(const G4Point3D& pt) const;
67 // Accessors methods.
68
69 inline G4Point3D GetPnt() const;
70 inline G4Vector3D GetDir() const;
71 inline void Init(const G4Point3D& pnt0, const G4Vector3D& dir0);
72 // Get/Set for the geometric data.
73
74public: // without description
75
76 inline G4int IntersectRay2D(const G4Ray& ray);
77 // void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
78
79protected:
80
81 inline void InitBounded();
82
83private:
84
85 // geometric data
86 G4Point3D pnt;
87 G4Vector3D dir;
88 G4Vector3D invDir; // dir / |dir|^2 always
89 G4Vector3D v; // dir / |dir| always
90
91};
92
93#include "G4Line.icc"
94
95#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Line.hh:45
G4bool Tangent(G4CurvePoint &cp, G4Vector3D &vec)
Definition: G4Line.cc:102
virtual ~G4Line()
Definition: G4Line.cc:39
void Init(const G4Point3D &pnt0, const G4Vector3D &dir0)
G4Line & operator=(const G4Line &right)
Definition: G4Line.cc:55
G4Point3D GetPnt() const
G4double GetPPoint(const G4Point3D &pt) const
G4Line()
Definition: G4Line.cc:38
G4double GetPMax() const
G4Curve * Project(const G4Transform3D &tr=G4Transform3D::Identity)
Definition: G4Line.cc:75
G4Point3D GetPoint(G4double param) const
G4int IntersectRay2D(const G4Ray &ray)
void InitBounded()
G4Vector3D GetDir() const
Definition: G4Ray.hh:49
static const Transform3D Identity
Definition: Transform3D.h:197