Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PlacedPolyhedron.hh
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27// $Id$
28
29
30// Class Description:
31// G4Polyhedron placed in the real world.
32// It has information of its location and orientation.
33// Class Description - End:
34
35
36#ifndef G4PLACEDPOLYHEDRON_HH
37#define G4PLACEDPOLYHEDRON_HH
38
39#include "G4Polyhedron.hh"
40#include "G4Transform3D.hh"
41#include <vector>
42
44
45public: // With description
46
49
50 // Uses default copy constructor, destructor and assignment.
51
53 return this == &right;
54 }
55
56 const G4Polyhedron& GetPolyhedron () const {return fPolyhedron;}
57 const G4Transform3D& GetTransform () const {return fTransform;}
58
59 void SetPolyhedron (const G4Polyhedron& polyhedron) {
60 fPolyhedron = polyhedron;
61 }
62 void SetTransform (const G4Transform3D& transform) {
63 fTransform = transform;
64 }
65
66private:
67
68 G4Polyhedron fPolyhedron;
69 G4Transform3D fTransform;
70
71};
72
73typedef std::vector<G4PlacedPolyhedron> G4PlacedPolyhedronList;
74
75#endif /* G4PLACEDPOLYHEDRON_HH */
std::vector< G4PlacedPolyhedron > G4PlacedPolyhedronList
bool G4bool
Definition: G4Types.hh:67
void SetTransform(const G4Transform3D &transform)
G4bool operator==(const G4PlacedPolyhedron &right) const
const G4Polyhedron & GetPolyhedron() const
void SetPolyhedron(const G4Polyhedron &polyhedron)
const G4Transform3D & GetTransform() const