Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4InuclCollider.hh
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25//
26// $Id$
27//
28// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
29// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
30// simple data members
31// 20100620 M. Kelsey -- Move output buffers here to reduce memory churn
32// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
33// 20100720 M. Kelsey -- Make all the collders pointer members (to reducde
34// external compile dependences).
35// 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
36// 20100922 M. Kelsey -- Add functions to select de-excitation method, change
37// "theDeexcitation" to be a base-class pointer for switching
38// 20100926 M. Kelsey -- Use new intermediate base class for de-exciations.
39// 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
40// pre-existing secondaries as input. Add setVerboseLevel().
41// 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
42// 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
43
44#ifndef G4INUCL_COLLIDER_HH
45#define G4INUCL_COLLIDER_HH
46
48#include "G4CollisionOutput.hh"
49
53class G4InuclParticle;
55class G4V3DNucleus;
57
58
60public:
62 virtual ~G4InuclCollider();
63
64 void collide(G4InuclParticle* bullet, G4InuclParticle* target,
65 G4CollisionOutput& globalOutput);
66
67 // For use with top-level Propagate to preload a set of secondaries
68 void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
69 G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
70
71 void setVerboseLevel(G4int verbose=0);
72
73 // Select betweeen different post-cascade de-excitation models
76
77protected:
78 void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput);
79
80private:
81 G4ElementaryParticleCollider* theElementaryParticleCollider;
82 G4IntraNucleiCascader* theIntraNucleiCascader;
83
84 G4VCascadeDeexcitation* theDeexcitation; // User switchable!
85
86 G4CollisionOutput output; // Secondaries from main cascade
87 G4CollisionOutput DEXoutput; // Secondaries from de-excitation
88};
89
90#endif /* G4INUCL_COLLIDER_HH */
91
92
int G4int
Definition: G4Types.hh:66
virtual ~G4InuclCollider()
void useCascadeDeexcitation()
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
void usePreCompoundDeexcitation()
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
void setVerboseLevel(G4int verbose=0)