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Toolkit for the simulation of the passage of particles through matter
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G4INCLIAvatar.hh
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25//
26// INCL++ intra-nuclear cascade model
27// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
28// Davide Mancusi, CEA
29// Alain Boudard, CEA
30// Sylvie Leray, CEA
31// Joseph Cugnon, University of Liege
32//
33// INCL++ revision: v5.1.8
34//
35#define INCLXX_IN_GEANT4_MODE 1
36
37#include "globals.hh"
38
39/*
40 * IAvatar.hh
41 *
42 * \date 4 June 2009
43 * \author Pekka Kaitaniemi
44 */
45
46#ifndef IAVATAR_HH_
47#define IAVATAR_HH_
48
49#include "G4INCLIChannel.hh"
50#include "G4INCLParticle.hh"
51#include "G4INCLFinalState.hh"
52#include <string>
53
54namespace G4INCL {
55
61
62 class IAvatar {
63 public:
64 IAvatar();
65 IAvatar(G4double time);
66 virtual ~IAvatar();
67
68 virtual G4INCL::IChannel* getChannel() const = 0;
70 virtual void preInteraction() = 0;
72
73 G4double getTime() const { return theTime; };
74
75 virtual ParticleList getParticles() const = 0;
76
77 virtual std::string dump() const = 0;
78
79 AvatarType getType() const { return type; };
80 G4bool isACollision() const { return (type==CollisionAvatarType); };
81 G4bool isADecay() const { return (type==DecayAvatarType); };
82 void setType(AvatarType t) { type = t; };
83 long getID() const { return ID; };
84
85 std::string toString();
86 private:
87 long ID;
88 AvatarType type;
89 static long nextID;
90 protected:
92 };
93
94 typedef std::list<IAvatar*> IAvatarList;
95 typedef std::list<IAvatar*>::const_iterator IAvatarIter;
96}
97
98#endif /* IAVATAR_HH_ */
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67
G4INCL::FinalState * getFinalState()
long getID() const
virtual ParticleList getParticles() const =0
virtual G4INCL::IChannel * getChannel() const =0
virtual void preInteraction()=0
G4double getTime() const
G4bool isADecay() const
virtual ~IAvatar()
virtual FinalState * postInteraction(FinalState *)=0
AvatarType getType() const
G4bool isACollision() const
void setType(AvatarType t)
virtual std::string dump() const =0
std::string toString()
@ SurfaceAvatarType
@ CollisionAvatarType
@ UnknownAvatarType
@ DecayAvatarType
@ ParticleEntryAvatarType
std::list< IAvatar * >::const_iterator IAvatarIter
std::list< IAvatar * > IAvatarList
std::list< G4INCL::Particle * > ParticleList