Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXSceneHandler.hh
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26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A template for a simplest possible graphics driver.
32//?? Lines or sections marked like this require specialisation for your driver.
33
34#ifndef G4XXXSCENEHANDLER_HH
35#define G4XXXSCENEHANDLER_HH
36
37//#define G4XXXDEBUG // Comment this out to suppress debug code.
38
39#include "G4VSceneHandler.hh"
40
42
43 friend class G4XXXViewer;
44
45public:
47 const G4String& name);
48 virtual ~G4XXXSceneHandler();
49
50 ////////////////////////////////////////////////////////////////
51 // Required implementation of pure virtual functions...
52
53 void AddPrimitive(const G4Polyline&);
54 void AddPrimitive(const G4Text&);
55 void AddPrimitive(const G4Circle&);
56 void AddPrimitive(const G4Square&);
57 void AddPrimitive(const G4Polyhedron&);
58 void AddPrimitive(const G4NURBS&);
59 // Further optional AddPrimitive methods. Explicitly invoke base
60 // class methods if not otherwise defined to avoid warnings about
61 // hiding of base class methods.
62 void AddPrimitive(const G4Polymarker& polymarker)
63 {G4VSceneHandler::AddPrimitive (polymarker);}
64 void AddPrimitive(const G4Scale& scale)
66
67protected:
68
69 static G4int fSceneIdCount; // Counter for XXX scene handlers.
70
71private:
72
73#ifdef G4XXXDEBUG
74 void PrintThings();
75#endif
76
77};
78
79#endif
int G4int
Definition: G4Types.hh:66
Definition: G4Text.hh:73
virtual void AddPrimitive(const G4Polyline &)=0
static G4int fSceneIdCount
void AddPrimitive(const G4Polymarker &polymarker)
void AddPrimitive(const G4Scale &scale)
void AddPrimitive(const G4Polyline &)
virtual ~G4XXXSceneHandler()