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Toolkit for the simulation of the passage of particles through matter
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G4MuMinusCaptureCascade.hh
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26// $Id$
27//
28// G4MuMinusCaptureCascade physics process --------
29// Vladimir Ivanchenko, April 2000
30//
31// Modified:
32// 14.11.06 Add inline functions (V.Ivanchenko)
33//
34//-----------------------------------------------------------------------------
35
36#ifndef G4MuMinusCaptureCascade_h
37#define G4MuMinusCaptureCascade_h 1
38
40
41#include "globals.hh"
42#include "Randomize.hh"
44#include "G4ThreeVector.hh"
45
47
49{
50public:
51
53
55
56 G4int DoCascade(const G4double Z, const G4double A,
57 G4GHEKinematicsVector* Cascade);
58
60 G4int* nCascade, G4GHEKinematicsVector* Cascade);
61
63
65
66private:
67
68 G4double GetLinApprox(G4int N, const G4double* X, const G4double* Y,
69 G4double Xuser);
70
71 void AddNewParticle(G4ParticleDefinition* aParticle,
72 G4ThreeVector& Momentum,
73 G4double mass,
74 G4int* nParticle,
75 G4GHEKinematicsVector* Cascade);
76
77 // hide assignment operator as private
78 G4MuMinusCaptureCascade& operator=(const G4MuMinusCaptureCascade &right);
80
81 G4double Emass, MuMass;
82 G4ParticleDefinition* theElectron;
83 G4ParticleDefinition* theGamma;
84 G4ThreeVector randomVect;
85};
86
87//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
88
89inline G4double G4MuMinusCaptureCascade::GetLinApprox(G4int N,
90 const G4double* X,
91 const G4double* Y,
92 G4double Xuser)
93{
94 G4double Yuser;
95 if(Xuser <= X[0]) Yuser = Y[0];
96 else if(Xuser >= X[N-1]) Yuser = Y[N-1];
97 else {
98 G4int i;
99 for (i=1; i<N; i++){
100 if(Xuser <= X[i]) break;
101 }
102
103 if(Xuser == X[i]) Yuser = Y[i];
104 else Yuser = Y[i-1] + (Y[i] - Y[i-1])*(Xuser - X[i-1])/(X[i] - X[i-1]);
105 }
106 return Yuser;
107}
108
109//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
110
112{
113 //
114 // generate uniform vector
115 //
116 G4double cost = 2.0 * G4UniformRand() - 1.0;
117 G4double sint = std::sqrt((1.0 - cost)*(1.0 + cost));
118 G4double Phi = CLHEP::twopi * G4UniformRand();
119 randomVect = G4ThreeVector(sint * std::cos(Phi), sint * std::sin(Phi), cost);
120 return randomVect;
121}
122
123#endif
124
125
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
#define G4UniformRand()
Definition: Randomize.hh:53
void DoBoundMuonMinusDecay(G4double Z, G4int *nCascade, G4GHEKinematicsVector *Cascade)
G4int DoCascade(const G4double Z, const G4double A, G4GHEKinematicsVector *Cascade)
G4double GetKShellEnergy(G4double Z)