Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4NeutronHPFinalState.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29// 080721 Create adjust_final_state method by T. Koi
30// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
31//
32#ifndef G4NeutronHPFinalState_h
33#define G4NeutronHPFinalState_h
34
35#include "G4Material.hh"
36#include "G4FastVector.hh"
37#include "G4HadFinalState.hh"
38#include "G4NeutronHPNames.hh"
39#include "G4NeutronHPVector.hh"
40#include "G4HadProjectile.hh"
41
43{
44public:
45
47 {
48 hasFSData = true;
49 hasXsec = true;
50 hasAnyData = true;
51 theBaseZ = 0;
52 theBaseA = 0;
53 theBaseM = 0;
54
55 theNDLDataZ = 0;
56 theNDLDataA = 0;
57
58 adjustResult = true;
59 if ( getenv( "G4NEUTRONHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
60
61 };
62
64
65 //virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
66 void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) { G4int M = 0; Init ( A, Z, M, dirName, aFSType); };
67 virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType) =0;
69 {
70 throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
71 return 0;
72 };
73
74 // of course this would better be Done templating G4NeutronHPChannel...,
75 // but due to peculiarities of the DEC compiler, this way it
76 // is easier to maintain.
77 virtual G4NeutronHPFinalState * New() = 0;
78
79 G4bool HasXsec() {return hasXsec;};
82
83 virtual G4double GetXsec(G4double ) { return 0; };
84 virtual G4NeutronHPVector * GetXsec() { return 0; };
85
86 void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; };
87 G4double GetZ() { return theBaseZ; };
88 G4double GetN() { return theBaseA; };
89 G4int GetM() { return theBaseM; };
90
91 protected:
93 { theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
94 theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); };
95
100
102
106
107
108//080721
109 protected:
114
115 private:
116 G4bool adjustResult;
117
118
119};
120#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4double GetXsec(G4double)
virtual G4NeutronHPFinalState * New()=0
virtual void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType)=0
virtual G4NeutronHPVector * GetXsec()
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4NeutronHPDataUsed used)
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType)
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
void adjust_final_state(G4LorentzVector)