Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4UIWin32.hh
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25//
26//
27// $Id$
28//
29#ifndef G4UIWin32_h
30#define G4UIWin32_h
31
32#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
33
34#include <map>
35#include <vector>
36
37#include "G4VBasicShell.hh"
39
40#include "G4Win32.hh"
41
43
44// Class description :
45//
46// G4UIWin32 : class to handle a Windows interactive session.
47// G4UIWin32 is the Windows version of G4UIterminal.
48//
49// A command box is at disposal for entering/recalling Geant4 commands.
50// A menubar could be customized through the AddMenu, AddButton methods.
51// Note that there are corresponding Geant4 commands to add a
52// menus in the menubar and add buttons in a menu.
53// Ex :
54// /gui/addMenu test Test
55// /gui/addButton test Init /run/initialize
56// /gui/addButton test "Set gun" "/control/execute gun.g4m"
57// /gui/addButton test "Run one event" "/run/beamOn 1"
58//
59// Command completion, by typing "tab" key, is available on the
60// command line.
61//
62// Class description - end :
63
64class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
65public: // With description
66 G4UIWin32();
67 // The WinMain arguments have to be given.
69 // To enter interactive Win32 loop ; waiting/executing command,...
70 void AddMenu (const char*,const char*);
71 // To add a pulldown menu in the menu bar.
72 // First argument is the name of the menu.
73 // Second argument is the label of the cascade button.
74 // Ex : AddMenu("my_menu","My menu")
75 void AddButton (const char*,const char*,const char*);
76 // To add a push button in a pulldown menu.
77 // First argument is the name of the menu.
78 // Second argument is the label of the button.
79 // Third argument is the Geant4 command executed when the button is fired.
80 // Ex : AddButton("my_menu","Run","/run/beamOn 1");
81public:
82 ~G4UIWin32 ();
83 void Prompt (const G4String&);
84 void SessionTerminate ();
85 void PauseSessionStart (const G4String&);
88 G4String GetCommand (int);
89 void TextAppendString(char*);
90private:
91 void SecondaryLoop (const G4String&);
93 void ExitHelp() const;
94private:
95 G4VInteractorManager* interactorManager;
96 HWND mainWindow;
97 HWND textWindow,editWindow;
98 HMENU menuBar,defaultMenu;
99 std::map<int,G4String, std::less<int> > commands;
100 void* textBuffer;
101 int textRows,textCols;
102 static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
103 static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
104 static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
105 G4bool fHelp;
106 G4int fHelpChoice;
107 std::vector<G4String> fHistory;
108 int fHistoryPos;
109};
110
111#endif
112
113#endif
114
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4int ReceiveG4cout(const G4String &coutString)
Definition: G4UIsession.cc:42
virtual G4int ReceiveG4cerr(const G4String &cerrString)
Definition: G4UIsession.cc:48
virtual void PauseSessionStart(const G4String &Prompt)=0
virtual G4UIsession * SessionStart()=0
virtual void ExitHelp() const =0
virtual G4bool GetHelpChoice(G4int &)=0
virtual void AddMenu(const char *, const char *)
virtual void AddButton(const char *, const char *, const char *)