Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VUserVisAction.hh
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26//
27// $Id$
28//
29//
30
31// Class Description:
32//
33// G4VUserVisAction is added to the scene by the command
34// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
35// add to the RunDurationModels. Thus the pure virtual Draw() method
36// is invoked whenever the viewer needs to "visit the kernel", e.g.,
37// to remake its graphical database, if any, or simply to refresh the
38// screen. operator() is defined to satisfy the template
39// G4CallbackModel<G4VUserVisAction>.
40//
41// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
42
43
44#ifndef G4VUSERVISACTION_HH
45#define G4VUSERVISACTION_HH
46
47#include "G4Transform3D.hh"
48
50
52{
53public: // With description
55 virtual ~G4VUserVisAction() {}
56 virtual void Draw() = 0;
58 Draw();
59 }
60};
61
62#endif
virtual ~G4VUserVisAction()
virtual void Draw()=0
void operator()(G4VGraphicsScene &, const G4Transform3D &)