Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PhysicsFreeVector.cc
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27// $Id$
28//
29//
30//--------------------------------------------------------------------
31// GEANT 4 class implementation file
32//
33// G4PhysicsFreeVector.cc
34//
35// History:
36// 02 Dec. 1995, G.Cosmo : Structure created based on object model
37// 06 June 1996, K.Amako : The 1st version of implemented
38// 01 Jul. 1996, K.Amako : Cache mechanism and hidden bin from the
39// user introduced
40// 26 Sep. 1996, K.Amako : Constructor with only 'bin size' added
41// 11 Nov. 2000, H.Kurashige : use STL vector for dataVector and binVector
42// 19 Jun. 2009, V.Ivanchenko : removed hidden bin
43//
44//--------------------------------------------------------------------
45
47
48
51{
53}
54
57{
59 numberOfNodes = theNbin;
60
62 binVector.reserve(numberOfNodes);
63
64 for (size_t i=0; i<numberOfNodes; i++)
65 {
66 binVector.push_back(0.0);
67 dataVector.push_back(0.0);
68 }
69}
70
72 const G4DataVector& theDataVector)
73{
75 numberOfNodes = theBinVector.size();
76
78 binVector.reserve(numberOfNodes);
79
80 for (size_t i=0; i<numberOfNodes; i++)
81 {
82 binVector.push_back(theBinVector[i]);
83 dataVector.push_back(theDataVector[i]);
84 }
85
86 edgeMin = binVector[0];
88}
89
91{
92}
93
94void G4PhysicsFreeVector::PutValue( size_t theBinNumber,
95 G4double theBinValue,
96 G4double theDataValue )
97{
98 binVector[theBinNumber] = theBinValue;
99 dataVector[theBinNumber] = theDataValue;
100
101 if( theBinNumber == numberOfNodes-1 )
102 {
104 }
105
106 if( theBinNumber == 0 )
107 {
108 edgeMin = binVector[0];
109 }
110}
111
113{
114 // For G4PhysicsFreeVector, FindBinLocation is implemented using
115 // the binary search algorithm.
116 //
117 // Because this is a virtual function, it is accessed through a
118 // pointer to the G4PhysicsVector object for most usages. In this
119 // case, 'inline' will not be invoked. However, there is a possibility
120 // that the user access to the G4PhysicsFreeVector object directly and
121 // not through pointers or references. In this case, the 'inline' will
122 // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6)
123
124 size_t lowerBound = 0;
125 size_t upperBound = numberOfNodes-2;
126
127 while (lowerBound <= upperBound)
128 {
129 size_t midBin = (lowerBound + upperBound)/2;
130 if( theEnergy < binVector[midBin] )
131 { upperBound = midBin-1; }
132 else
133 { lowerBound = midBin+1; }
134 }
135
136 return upperBound;
137}
@ T_G4PhysicsFreeVector
double G4double
Definition: G4Types.hh:64
virtual size_t FindBinLocation(G4double theEnergy) const
void PutValue(size_t binNumber, G4double binValue, G4double dataValue)
G4PVDataVector binVector
G4PhysicsVectorType type
G4PVDataVector dataVector