Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML1FileSceneHandler.hh
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26//
27// $Id$
28//
29// G4VRML1FileSceneHandler.hh
30// Satoshi Tanaka & Yasuhide Sawada
31
32#ifndef G4VRML1FILE_SCENE_HANDLER_HH
33#define G4VRML1FILE_SCENE_HANDLER_HH
34
35#include <fstream>
36
37#include "globals.hh"
38#include "G4LogicalVolume.hh"
39#include "G4VSceneHandler.hh"
40
41
42class G4VRML1File;
43class G4VisAttributes;
44
46
47 friend class G4VRML1FileViewer;
48
49// methods (public)
50public:
51 G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
53 void AddSolid(const G4Box&);
54 void AddSolid(const G4Cons&);
55 void AddSolid(const G4Tubs&);
56 void AddSolid(const G4Trd&);
57 void AddSolid(const G4Trap&);
58 void AddSolid(const G4Sphere&);
59 void AddSolid(const G4Para&);
60 void AddSolid(const G4Torus&);
61 void AddSolid ( const G4Polycone& polycone ) {
63 }
64 void AddSolid ( const G4Polyhedra& polyhedra) {
65 G4VSceneHandler::AddSolid (polyhedra);
66 }
67 void AddSolid(const G4VSolid&);
68 void AddCompound ( const G4VTrajectory& traj) {
70 }
71 void AddCompound ( const G4VHit& hit) {
73 }
74 void AddCompound ( const G4VDigi& digi) {
76 }
77 void AddCompound ( const G4THitsMap<G4double> & hits) {
79 }
80
81 void BeginPrimitives(const G4Transform3D& objectTransformation);
83
86 void AddPrimitive(const G4NURBS&);
87 void AddPrimitive(const G4Text&);
88 void AddPrimitive(const G4Circle&);
89 void AddPrimitive(const G4Square&);
90 void AddPrimitive (const G4Polymarker& polymarker)
91 { G4VSceneHandler::AddPrimitive (polymarker); }
92 void AddPrimitive (const G4Scale& scale)
94
95 void ClearTransientStore(); // Used for triggering detector re-drawing.
96
99
102
103 void connectPort();
104 void closePort();
105
106// methods (private)
107private:
108
109 void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
110 void SendMaterialNode();
111 void SendMatrixTransformNode(const G4Transform3D &);
112 void SendCubeNode(G4double, G4double, G4double);
113 void SendCylinderNode(G4double, G4double);
114 void SendSphereNode(G4double);
115
116 void SendMarkerColor ( const G4VMarker& mark ) ;
117 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
118 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
119
120 G4bool isConnected () { return fFlagDestOpen ; }
121
122// data
123private:
124 char fVRMLFileDestDir[256] ;
125 char fVRMLFileName[256] ;
126
127 G4String fCurrentDEF;
128
129 G4VRML1File& fSystem; // Graphics system for this scene.
130 std::ofstream fDest ;
131 G4bool fFlagDestOpen ;
132
133 G4int fMaxFileNum ;
134
135 static G4int fSceneIdCount;
136
137};
138
139#endif //G4VRML1FILE_SCENE_HANDLER_HH
140
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
void AddPrimitive(const G4Square &)
void AddCompound(const G4VHit &hit)
void AddSolid(const G4Polycone &polycone)
void AddPrimitive(const G4Polyline &)
void AddPrimitive(const G4Circle &)
void AddPrimitive(const G4Polyhedron &)
void AddSolid(const G4Box &)
void AddSolid(const G4Torus &)
void AddCompound(const G4VTrajectory &traj)
void AddPrimitive(const G4Text &)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4Sphere &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4NURBS &)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddPrimitive(const G4Polymarker &polymarker)
void AddSolid(const G4Trap &)
void AddSolid(const G4Polyhedra &polyhedra)
void AddCompound(const G4VDigi &digi)
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0