Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4EvaporationInuclCollider.cc
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26// $Id$
27//
28// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29// 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
30// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
31// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
32// simple data members. Eliminate unnecessary G4InuclNuclei ctor.
33// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
34// 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
35// 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
36
38#include "G4CollisionOutput.hh"
40#include "G4InuclNuclei.hh"
41
42
43typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
44typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
45
46
48 : G4CascadeColliderBase("G4EvaporationInuclCollider"),
49 theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
50
52 delete theEquilibriumEvaporator;
53}
54
55
56void
58 G4InuclParticle* target,
59 G4CollisionOutput& globalOutput) {
60 if (verboseLevel) {
61 G4cout << " >>> G4EvaporationInuclCollider::evaporate" << G4endl;
62 }
63
64 if (!dynamic_cast<G4InuclNuclei*>(target)) return; // Only nuclei evaporate
65
66 if (verboseLevel>3) G4cout << *target << G4endl;
67
68 theEquilibriumEvaporator->collide(0, target, globalOutput);
69
70 if (verboseLevel > 2) {
71 G4cout << " After EquilibriumEvaporator " << G4endl;
72 globalOutput.printCollisionOutput();
73 G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
74 }
75}
std::vector< G4InuclNuclei >::iterator nucleiIterator
std::vector< G4InuclElementaryParticle >::iterator particleIterator
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
void printCollisionOutput(std::ostream &os=G4cout) const
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)