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Toolkit for the simulation of the passage of particles through matter
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RandChiSquare.h
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1// $Id:$
2// -*- C++ -*-
3//
4// -----------------------------------------------------------------------
5// HEP Random
6// --- RandChiSquare ---
7// class header file
8// -----------------------------------------------------------------------
9
10// Class defining methods for shooting Chi^2 distributed random values,
11// given a number of degrees of freedom a (default=1.0).
12// Default values are used for operator()().
13
14// Valid values of a satisfy a > 1. When invalid values are presented,
15// the code silently returns -1.0.
16
17// =======================================================================
18// John Marraffino - Created: 12th May 1998 Based on the C-Rand package
19// by Ernst Stadlober and Franz Niederl of the Technical
20// University of Graz, Austria.
21// Gabriele Cosmo - Removed useless methods and data: 5th Jan 1999
22// M Fischler - put and get to/from streams 12/10/04
23// =======================================================================
24
25#ifndef RandChiSquare_h
26#define RandChiSquare_h 1
27
28#include "CLHEP/Random/Random.h"
30
31namespace CLHEP {
32
33/**
34 * @author
35 * @ingroup random
36 */
37class RandChiSquare : public HepRandom {
38
39public:
40
41 inline RandChiSquare ( HepRandomEngine& anEngine, double a=1 );
42 inline RandChiSquare ( HepRandomEngine* anEngine, double a=1 );
43 // These constructors should be used to instantiate a RandChiSquare
44 // distribution object defining a local engine for it.
45 // The static generator will be skipped using the non-static methods
46 // defined below.
47 // If the engine is passed by pointer the corresponding engine object
48 // will be deleted by the RandChiSquare destructor.
49 // If the engine is passed by reference the corresponding engine object
50 // will not be deleted by the RandChiSquare destructor.
51
52 virtual ~RandChiSquare();
53 // Destructor
54
55 // Static methods to shoot random values using the static generator
56
57 static inline double shoot();
58
59 static double shoot( double a );
60
61 static void shootArray ( const int size, double* vect,
62 double a=1.0 );
63
64 // Static methods to shoot random values using a given engine
65 // by-passing the static generator.
66
67 static inline double shoot( HepRandomEngine* anEngine );
68
69 static double shoot( HepRandomEngine* anEngine,
70 double a );
71
72 static void shootArray ( HepRandomEngine* anEngine, const int size,
73 double* vect, double a=1.0 );
74
75 // Methods using the localEngine to shoot random values, by-passing
76 // the static generator.
77
78 inline double fire();
79
80 double fire( double a );
81
82 void fireArray ( const int size, double* vect);
83 void fireArray ( const int size, double* vect,
84 double a );
85 inline double operator()();
86 inline double operator()( double a );
87
88 // Save and restore to/from streams
89
90 std::ostream & put ( std::ostream & os ) const;
91 std::istream & get ( std::istream & is );
92
93 std::string name() const;
95
96 static std::string distributionName() {return "RandChiSquare";}
97 // Provides the name of this distribution class
98
99private:
100
101 static double genChiSquare( HepRandomEngine *anEngine, double a );
102
103 shared_ptr<HepRandomEngine> localEngine;
104 double defaultA;
105
106};
107
108} // namespace CLHEP
109
110#include "CLHEP/Random/RandChiSquare.icc"
111
112#endif
static double shoot(HepRandomEngine *anEngine)
void fireArray(const int size, double *vect)
std::istream & get(std::istream &is)
static double shoot()
double operator()(double a)
std::string name() const
static std::string distributionName()
Definition: RandChiSquare.h:96
HepRandomEngine & engine()
RandChiSquare(HepRandomEngine &anEngine, double a=1)
static void shootArray(const int size, double *vect, double a=1.0)
std::ostream & put(std::ostream &os) const
RandChiSquare(HepRandomEngine *anEngine, double a=1)
Definition: DoubConv.h:17