Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4TextModel.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 3rd April 2001
31// Model which knows how to draw text.
32
33#include "G4TextModel.hh"
34
36#include "G4VGraphicsScene.hh"
37
38#include "G4UnitsTable.hh"
39#include <sstream>
40
42
43G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) {
44 fType = "G4TextModel";
45 std::ostringstream oss;
46 oss << "G4TextModel: \"" << fG4Text.GetText()
47 << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length")
48 << "with size " << g4Text.GetScreenSize()
49 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
50 fGlobalTag = oss.str();
52}
53
55 sceneHandler.BeginPrimitives ();
56 sceneHandler.AddPrimitive (fG4Text);
57 sceneHandler.EndPrimitives ();
58}
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
virtual ~G4TextModel()
Definition: G4TextModel.cc:41
virtual void DescribeYourselfTo(G4VGraphicsScene &)
Definition: G4TextModel.cc:54
G4TextModel(const G4Text &)
Definition: G4TextModel.cc:43
Definition: G4Text.hh:73
G4double GetYOffset() const
G4double GetXOffset() const
G4String GetText() const
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0
G4double GetScreenSize() const
G4Point3D GetPosition() const
G4String fGlobalDescription
Definition: G4VModel.hh:110
G4String fType
Definition: G4VModel.hh:108
G4String fGlobalTag
Definition: G4VModel.hh:109