Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenInventorWin.cc
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25//
26//
27// $Id$
28//
29// OpenInventor graphics system factory.
30
31#ifdef G4VIS_BUILD_OIWIN32_DRIVER
32
33// this :
34#include "G4OpenInventorWin.hh"
35
36#include <Inventor/Win/SoWin.h>
37
40#include "G4Win32.hh"
41
43:G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD)
44,fInited(false)
45{
46}
47
48void G4OpenInventorWin::Initialize ()
49{
50 if(fInited) return; //Done
51
52 SetInteractorManager (G4Win32::getInstance());
53 GetInteractorManager () -> RemoveDispatcher((G4DispatchFunction)G4Win32::dispatchWin32Event);
54
55 // GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent);
56
57 HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor();
58
59 if(!SoWin::getTopLevelWidget()) SoWin::init(toplevel);
60
61 InitNodes();
62
63 fInited = true;
64}
65
68{
69 Initialize();
70 G4OpenInventorSceneHandler* pScene = (G4OpenInventorSceneHandler*)&scene;
71 return new G4OpenInventorWinViewer (*pScene, name);
72}
73
74
75#endif
G4bool(* G4DispatchFunction)(void *)
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
virtual ~G4OpenInventorWin()
void SetInteractorManager(G4VInteractorManager *)
G4VInteractorManager * GetInteractorManager()
G4Interactor GetMainInteractor()