Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4BoundingSphereScene.cc
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27// $Id$
28//
29//
30// John Allison 7th June 1997
31// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
32
34
35#include "G4VSolid.hh"
37#include "G4Vector3D.hh"
38
40 fpModel (pModel),
41 fRadius (-1.),
42 fpObjectTransformation (0)
43{}
44
46
48(const G4Transform3D& objectTransformation,
49 const G4VisAttributes&) {
50 fpObjectTransformation = &objectTransformation;
51}
52
54 return G4VisExtent (fCentre, fRadius);
55}
56
57void G4BoundingSphereScene::Accrue (const G4VSolid& solid) {
58
59 const G4VisExtent& newExtent = solid.GetExtent ();
60 G4Point3D newCentre = newExtent.GetExtentCentre ();
61 if (fpObjectTransformation) {
62 newCentre.transform (*fpObjectTransformation);
63 }
64 const G4double newRadius = newExtent.GetExtentRadius ();
65 AccrueBoundingSphere (newCentre, newRadius);
66
67 // Curtail descent - can assume daughters are contained within mother...
68 G4PhysicalVolumeModel* pPVM = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
69 if (pPVM) pPVM->CurtailDescent();
70}
71
73 fCentre = G4Point3D ();
74 fRadius = -1.;
75 fpObjectTransformation = 0;
76}
77
79(const G4Point3D& newCentre,
80 G4double newRadius) {
81
82 if (fRadius < 0 ) { // First time.
83 fCentre = newCentre;
84 fRadius = newRadius;
85 }
86 else {
87 G4Vector3D join = newCentre - fCentre;
88 if (join == G4Vector3D (0., 0., 0.)) { // Centres coincide.
89 if (fRadius < newRadius) fRadius = newRadius;
90 }
91 else if (join.mag () + newRadius <= fRadius) { // Inside accrued sphere.
92 // Do nothing.
93 }
94 else {
95 G4Vector3D unitJoin = join.unit ();
96 G4Point3D oldExtremity1 = fCentre - fRadius * unitJoin;
97 G4Point3D newExtremity1 = newCentre - newRadius * unitJoin;
98 G4Point3D oldExtremity2 = fCentre + fRadius * unitJoin;
99 G4Point3D newExtremity2 = newCentre + newRadius * unitJoin;
100 G4Point3D extremity1;
101 if (oldExtremity1 * unitJoin < newExtremity1 * unitJoin) {
102 extremity1 = oldExtremity1;
103 }
104 else {
105 extremity1 = newExtremity1;
106 }
107 G4Point3D extremity2;
108 if (oldExtremity2 * unitJoin > newExtremity2 * unitJoin) {
109 extremity2 = oldExtremity2;
110 }
111 else {
112 extremity2 = newExtremity2;
113 }
114 fCentre = 0.5 * (extremity2 + extremity1);
115 fRadius = 0.5 * (extremity2 - extremity1).mag ();
116 }
117 }
118}
HepGeom::Point3D< G4double > G4Point3D
Definition: G4Point3D.hh:35
double G4double
Definition: G4Types.hh:64
G4BoundingSphereScene(G4VModel *pModel=0)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AccrueBoundingSphere(const G4Point3D &centre, G4double radius)
G4VisExtent GetBoundingSphereExtent()
virtual G4VisExtent GetExtent() const
Definition: G4VSolid.cc:619
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:73
const G4Point3D & GetExtentCentre() const
Definition: G4VisExtent.cc:63
BasicVector3D< T > unit() const