Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGKLongInelastic.hh
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26//
27// $Id$
28//
29// Author: D. H. Wright
30// Date: 18 June 2007
31//
32
33// Class Description:
34// Final state production model for K0L inelastic scattering
35// using the re-parameterized Gheisha model.
36
37
38#ifndef G4RPGKLongInelastic_h
39#define G4RPGKLongInelastic_h 1
40
42#include "G4RPGInelastic.hh"
45#include "Randomize.hh"
46
47
49{
50 public:
51 G4RPGKLongInelastic() : G4RPGInelastic("G4RPGKLongInelastic")
52 {
53 SetMinEnergy( 0.0 );
54 SetMaxEnergy( 25.*CLHEP::GeV );
55 }
56
58
59 G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
60 {
61 if(G4UniformRand() < 0.50)
62 {
63 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
64 }
65 else
66 {
67 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
68 }
69 }
70
73
74
75};
76#endif
77
78
#define G4UniformRand()
Definition: Randomize.hh:53
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGKZeroInelastic theKZeroInelastic
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGAntiKZeroInelastic theAntiKZeroInelastic
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)