Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsSystem.cc
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27// $Id$
28//
29//
30// John Allison 27th March 1996
31// Abstract interface class for graphics systems.
32
33#include "G4VGraphicsSystem.hh"
34
35#include "G4VisManager.hh"
36
38
41 fName (name),
42 fNickname (""),
43 fDescription (""),
44 fFunctionality (f) {}
45
47 const G4String& nickname,
49 fName (name),
50 fNickname (nickname),
51 fDescription (""),
52 fFunctionality (f) {}
53
55 const G4String& nickname,
56 const G4String& description,
58 fName (name),
59 fNickname (nickname),
60 fDescription (description),
61 fFunctionality (f) {}
62
64{
65 return true;
66}
67
68std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs) {
69 G4VisManager* pVMan = G4VisManager::GetInstance ();
70 const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers ();
71 os << "Graphics System: " << gs.GetName ();
72 if (gs.GetNickname () != "") {
73 os << ", nickname: " << gs.GetNickname ();
74 }
75 if (gs.GetDescription () != "") {
76 os << "\n Description: " << gs.GetDescription ();
77 }
78 os << "\n Functionality: " << G4int(gs.GetFunctionality());
79 if (pVMan -> GetVerbosity() >= G4VisManager::parameters) {
80 size_t nScenes = scenes.size ();
81 if (nScenes) {
82 G4int nScenesOfThisSystem = 0;
83 for (size_t i = 0; i < nScenes; i++) {
84 if (scenes [i] -> GetGraphicsSystem () == &gs) {
85 nScenesOfThisSystem++;
86 }
87 }
88 if (nScenesOfThisSystem) {
89 os << "\n Its scenes are: ";
90 for (size_t i = 0; i < nScenes; i++) {
91 if (scenes [i] -> GetGraphicsSystem () == &gs) {
92 os << "\n " << *(scenes [i]);
93 }
94 }
95 }
96 else {
97 os << "\n It has no scenes at present.";
98 }
99 }
100 else {
101 os << "\n There are no scenes instantiated at present.";
102 }
103 }
104 return os;
105}
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)
virtual G4bool IsUISessionCompatible() const
G4VGraphicsSystem(const G4String &name, Functionality f)
const G4String & GetNickname() const
Functionality GetFunctionality() const
const G4String & GetDescription() const
const G4String & GetName() const
virtual ~G4VGraphicsSystem()