Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4VElasticCollision.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VElasticCollision.cc,v 1.3 2006-06-29 20:41:53 gunter Exp $ //
28
29#include "globals.hh"
31#include "G4KineticTrack.hh"
33#include "G4Proton.hh"
34#include "G4Neutron.hh"
35#include "G4XNNElastic.hh"
37#include "G4ThreeVector.hh"
38#include "G4LorentzVector.hh"
39#include "G4LorentzRotation.hh"
41#include "G4AngularDistributionNP.hh" // np scattering
42#include "G4AngularDistributionPP.hh" // nn and pp scattering
43#include <typeinfo>
44
46{
47}
48
49
51{ }
52
53
55 const G4KineticTrack& trk2) const
56{
57 const G4VAngularDistribution* angDistribution;
58
59 angDistribution = GetAngularDistribution();
60
61
62 G4LorentzVector pCM=trk1.Get4Momentum() + trk2.Get4Momentum();
63
64 G4LorentzRotation toLabFrame(pCM.boostVector());
65 G4LorentzVector Ptmp=toLabFrame.inverse() * trk1.Get4Momentum(); //trk1 in CMS
67 toZ.rotateZ(-Ptmp.phi());
68 toZ.rotateY(-Ptmp.theta());
69 toLabFrame *= toZ.inverse();
70
71 G4double S = pCM.mag2();
72 G4double m10 = trk1.GetDefinition()->GetPDGMass();
73 G4double m20 = trk2.GetDefinition()->GetPDGMass();
74 if(S-(m10+m20)*(m10+m20) < 0) return new G4KineticTrackVector;
75
76 G4double m_1 = trk1.GetActualMass();
77 G4double m_2 = trk2.GetActualMass();
78
79 // Angles of outgoing particles
80 G4double cosTheta = angDistribution->CosTheta(S,m_1,m_2);
81
82 if ( (trk1.GetDefinition() == G4Proton::Proton() || trk1.GetDefinition() == G4Neutron::Neutron() )
83 &&(trk2.GetDefinition() == G4Proton::Proton() || trk2.GetDefinition() == G4Neutron::Neutron() ) )
84 {
85 if ( trk1.GetDefinition() == trk2.GetDefinition() )
86 {
87 if ( trk1.GetDefinition() == G4Proton::Proton() )
88 {
89// G4cout << "scatterangle pp " << cosTheta
90// << " " << typeid(*angDistribution).name() << G4endl;
91 } else {
92// G4cout << "scatterangle nn " << cosTheta
93// << " " << typeid(*angDistribution).name() << G4endl;
94 }
95 } else {
96// G4cout << "scatterangle pn " << cosTheta
97// << " " << typeid(*angDistribution).name() << G4endl;
98 }
99 } else {
100// G4cout << "scatterangle other " << cosTheta
101// << " " << typeid(*angDistribution).name() << G4endl;
102 }
103
104 G4double phi = angDistribution->Phi();
105 G4double Theta = std::acos(cosTheta);
106
107 // Unit vector of three-momentum
108 G4ThreeVector pFinal1(std::sin(Theta)*std::cos(phi), std::sin(Theta)*std::sin(phi), cosTheta);
109 // Three momentum in cm system
110 G4double pInCM = std::sqrt((S-(m10+m20)*(m10+m20))*(S-(m10-m20)*(m10-m20))/(4.*S));
111 pFinal1 = pFinal1 * pInCM;
112 G4ThreeVector pFinal2 = -pFinal1;
113
114 G4double eFinal1 = std::sqrt(pFinal1.mag2() + m10*m10);
115 G4double eFinal2 = std::sqrt(pFinal2.mag2() + m20*m20);
116
117 G4LorentzVector p4Final1(pFinal1, eFinal1);
118 G4LorentzVector p4Final2(pFinal2, eFinal2);
119
120 // Lorentz transformation
121 p4Final1 *= toLabFrame;
122 p4Final2 *= toLabFrame;
123
124 // Final tracks are copies of incoming ones, with modified 4-momenta
125 G4KineticTrack* final1 = new G4KineticTrack(trk1);
126 final1->Set4Momentum(p4Final1);
127 G4KineticTrack* final2 = new G4KineticTrack(trk2);
128 final2->Set4Momentum(p4Final2);
129
131 finalTracks->push_back(final1);
132 finalTracks->push_back(final2);
133
134 return finalTracks;
135}
double G4double
Definition: G4Types.hh:64
double mag2() const
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
Hep3Vector boostVector() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
G4ParticleDefinition * GetDefinition() const
const G4LorentzVector & Get4Momentum() const
G4double GetActualMass() const
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
static G4Proton * Proton()
Definition: G4Proton.cc:93
virtual G4double Phi() const
virtual G4double CosTheta(G4double s, G4double m1, G4double m2) const =0
virtual const G4VAngularDistribution * GetAngularDistribution() const =0
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const