|
| Normal3D () |
|
| Normal3D (double x1, double y1, double z1) |
|
| Normal3D (const float *a) |
|
| Normal3D (const double *a) |
|
| Normal3D (const Normal3D< double > &v) |
|
| Normal3D (const BasicVector3D< float > &v) |
|
| Normal3D (const BasicVector3D< double > &v) |
|
| ~Normal3D () |
|
| Normal3D (const CLHEP::Hep3Vector &v) |
|
| operator CLHEP::Hep3Vector () const |
|
Normal3D< double > & | operator= (const Normal3D< double > &v) |
|
Normal3D< double > & | operator= (const BasicVector3D< float > &v) |
|
Normal3D< double > & | operator= (const BasicVector3D< double > &v) |
|
Normal3D< double > & | transform (const Transform3D &m) |
|
| BasicVector3D (double x1, double y1, double z1) |
|
| BasicVector3D (const BasicVector3D< float > &v) |
|
virtual | ~BasicVector3D () |
|
| operator double * () |
|
| operator const double * () const |
|
| operator CLHEP::Hep3Vector () const |
|
BasicVector3D< double > & | operator= (const BasicVector3D< double > &v) |
|
BasicVector3D< double > & | operator+= (const BasicVector3D< double > &v) |
|
BasicVector3D< double > & | operator-= (const BasicVector3D< double > &v) |
|
BasicVector3D< double > & | operator*= (double a) |
|
BasicVector3D< double > & | operator/= (double a) |
|
double | operator() (int i) const |
|
double & | operator() (int i) |
|
double | operator[] (int i) const |
|
double & | operator[] (int i) |
|
double | x () const |
|
double | y () const |
|
double | z () const |
|
void | setX (double a) |
|
void | setY (double a) |
|
void | setZ (double a) |
|
void | set (double x1, double y1, double z1) |
|
double | perp2 () const |
|
double | perp2 (const BasicVector3D< double > &v) const |
|
double | perp () const |
|
double | perp (const BasicVector3D< double > &v) const |
|
double | rho () const |
|
void | setPerp (double rh) |
|
double | mag2 () const |
|
double | mag () const |
|
double | r () const |
|
double | phi () const |
|
double | theta () const |
|
double | cosTheta () const |
|
double | getR () const |
|
double | getPhi () const |
|
double | getTheta () const |
|
void | setMag (double ma) |
|
void | setR (double ma) |
|
void | setPhi (double ph) |
|
void | setTheta (double th) |
|
double | pseudoRapidity () const |
|
float | pseudoRapidity () const |
|
double | pseudoRapidity () const |
|
double | eta () const |
|
double | getEta () const |
|
void | setEta (double a) |
|
void | setEta (float a) |
|
void | setEta (double a) |
|
double | dot (const BasicVector3D< double > &v) const |
|
BasicVector3D< double > | cross (const BasicVector3D< double > &v) const |
|
double | angle (const BasicVector3D< double > &v) const |
|
float | angle (const BasicVector3D< float > &v) const |
|
double | angle (const BasicVector3D< double > &v) const |
|
BasicVector3D< double > | unit () const |
|
BasicVector3D< double > | orthogonal () const |
|
BasicVector3D< double > & | rotateX (double a) |
|
BasicVector3D< float > & | rotateX (float a) |
|
BasicVector3D< double > & | rotateX (double a) |
|
BasicVector3D< double > & | rotateY (double a) |
|
BasicVector3D< float > & | rotateY (float a) |
|
BasicVector3D< double > & | rotateY (double a) |
|
BasicVector3D< double > & | rotateZ (double a) |
|
BasicVector3D< float > & | rotateZ (float a) |
|
BasicVector3D< double > & | rotateZ (double a) |
|
BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
|
BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
|
BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
|