37#ifndef G4RPGKShortInelastic_h
38#define G4RPGKShortInelastic_h 1
61 return theKZeroInelastic.
ApplyYourself(aTrack, targetNucleus);
65 return theAntiKZeroInelastic.
ApplyYourself(aTrack, targetNucleus);
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
virtual ~G4RPGKShortInelastic()
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)