Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGKShortInelastic.hh
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25//
26// $Id$
27//
28// Author: D. H. Wright
29// Date: 18 June 2007
30//
31
32// Class Description:
33// Final state production model for K0L inelastic scattering
34// using the re-parameterized Gheisha model.
35
36
37#ifndef G4RPGKShortInelastic_h
38#define G4RPGKShortInelastic_h 1
39
41#include "G4RPGInelastic.hh"
44#include "Randomize.hh"
45
47{
48 public:
49 G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
50 {
51 SetMinEnergy( 0.0 );
52 SetMaxEnergy( 25.*CLHEP::GeV );
53 }
54
56
57 G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
58 {
59 if(G4UniformRand() < 0.50)
60 {
61 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
62 }
63 else
64 {
65 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
66 }
67 }
68
69 private:
70 G4RPGKZeroInelastic theKZeroInelastic;
71 G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
72
73
74};
75#endif
#define G4UniformRand()
Definition: Randomize.hh:53
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)