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Toolkit for the simulation of the passage of particles through matter
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G4VPolarizedCrossSection.hh
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25//
26// $Id$
27//
28// File name: G4VPolarizedCrossSection
29//
30// Author: Andreas Schaelicke
31//
32// Creation date: 15.05.2005
33//
34// Modifications:
35//
36// Class Description:
37// (pure virtual) interface class
38//
39// provides readable but efficient routines to determine
40// polarization for the final state of a given process
41// empoying the differential cross section
42//
43
44#ifndef G4VPolarizedCrossSection_h
45#define G4VPolarizedCrossSection_h 1
46
47#include "G4StokesVector.hh"
48
49
51{
52public:
55
56public:
57 virtual void Initialize(G4double, G4double, G4double,
58 const G4StokesVector & p0,const G4StokesVector & p1,
59 G4int flag=0);
60 virtual G4double XSection(const G4StokesVector & pol2,const G4StokesVector & pol3) = 0;
61 virtual G4double TotalXSection(G4double xmin, G4double xmax, G4double y,
62 const G4StokesVector & pol0,
63 const G4StokesVector & pol1);
64
65 // return expected mean polarisation
66 virtual G4StokesVector GetPol2();
67 virtual G4StokesVector GetPol3();
68
69 // return basic kinematics properties
70 // minimal gamma value in TotalXSection
71 inline G4double GetYmin() {return fYmin; }
72 // minimal energy fraction in TotalXSection
73 virtual G4double GetXmin(G4double y);
74 // maximal energy fraction in TotalXSection
75 virtual G4double GetXmax(G4double y);
76
77 // return appropriate distribute polarisation states;
78// void DicePolarization();
79// G4StokesVector DicedPol2();
80// G4StokesVector DicedPol3();
81 inline void SetMaterial(G4double A, G4double Z, G4double coul)
82 { theA=A; theZ=Z; fCoul=coul; }
83protected:
84 // define kinematics properties
85 inline void SetXmin(G4double xmin) { fXmin=xmin;}
86 inline void SetXmax(G4double xmax) { fXmax=xmax;}
87 inline void SetYmin(G4double ymin) { fYmin=ymin;}
88
89 // kinematic properties
91 // material properties
94};
95
96
97#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
virtual G4double XSection(const G4StokesVector &pol2, const G4StokesVector &pol3)=0
virtual G4double TotalXSection(G4double xmin, G4double xmax, G4double y, const G4StokesVector &pol0, const G4StokesVector &pol1)
void SetMaterial(G4double A, G4double Z, G4double coul)
virtual G4double GetXmin(G4double y)
virtual G4StokesVector GetPol3()
virtual G4double GetXmax(G4double y)
virtual G4StokesVector GetPol2()
virtual void Initialize(G4double, G4double, G4double, const G4StokesVector &p0, const G4StokesVector &p1, G4int flag=0)