Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RandomDirection.hh
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27// $Id$
28//
29//
30// ------------------------------------------------------------
31// GEANT 4 class header file
32// ------------------------------------------------------------
33// Class description:
34//
35// Function returning a unit 3-vector homogeneously randomised over 4pi
36// solid angle. It can be used in any particle scattering methods
37// instead of:
38// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
39// providing more performant results.
40
41// History:
42// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
43// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
44//
45// ------------------------------------------------------------
46#ifndef G4RANDOMDIR_HH
47#define G4RANDOMDIR_HH
48
50
51#include "globals.hh"
52#include "Randomize.hh"
53#include "G4ThreeVector.hh"
54
56{
57 G4double cosTheta = 2.*G4UniformRand()-1.;
58 G4double sinTheta2 = 1. - cosTheta*cosTheta;
59 if( sinTheta2 < 0.) sinTheta2 = 0.;
60 G4double sinTheta = std::sqrt(sinTheta2);
61 G4double phi = CLHEP::twopi*G4UniformRand();
62 return G4ThreeVector(sinTheta*std::cos(phi),
63 sinTheta*std::sin(phi), cosTheta).unit();
64}
65
66#endif /* G4RANDOMDIR_HH */
G4ThreeVector G4RandomDirection()
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:64
#define G4UniformRand()
Definition: Randomize.hh:53
Hep3Vector unit() const