Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4UImessenger.hh
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27// $Id$
28//
29
30#ifndef G4UImessenger_h
31#define G4UImessenger_h 1
32
33#include "globals.hh"
34#include "G4ios.hh"
35#include "G4UIdirectory.hh"
36
37// class description:
38//
39// This class is the base class which represents a messenger which maintains
40// the commands. The user who wants to define some commands must create his/her
41// own concrete class derived from this class. The user's concrete messenger
42// must have a responsibility of creating and deleting commands. Also, it must
43// take care the delivering of the command to the destination class and replying
44// the current value(s) of the parameter(s).
45//
46
48{
49 public: // with description
51 G4UImessenger(const G4String& path, const G4String& dsc);
52 // Constructor. In the implementation of the concrete messenger, all commands
53 // related to the messenger must be constructed.
54 virtual ~G4UImessenger();
55 // Destructor. In the implementation of the concrete messenger, all commands
56 // defined in the constructor must be deleted.
57 virtual G4String GetCurrentValue(G4UIcommand * command);
58 // The concrete implementation of this method gets the current value(s) of the
59 // parameter(s) of the given command from the destination class, converts the
60 // value(s) to a string, and returns the string. Conversion could be done by
61 // the ConvertToString() method of corresponding G4UIcmdXXX classes if the
62 // the command is an object of these G4UIcmdXXX classes.
63 virtual void SetNewValue(G4UIcommand * command,G4String newValue);
64 // The concrete implementation of this method converts the string "newValue"
65 // to value(s) of type(s) of the parameter(s). Convert methods corresponding
66 // to the type of the command can be used if the command is an object of
67 // G4UIcmdXXX classes.
68
69 public:
70 G4bool operator == (const G4UImessenger& messenger) const;
71
72 protected:
79
80 protected:
81 void AddUIcommand(G4UIcommand * newCommand);
82
83 // shortcut way for creating directory and commands
84 G4UIdirectory* baseDir; // used if new object is created
85 G4String baseDirName; // used if dir already exists
86 void CreateDirectory(const G4String& path, const G4String& dsc);
87 template <typename T> T* CreateCommand(const G4String& cname,
88 const G4String& dsc);
89
90};
91
92template <typename T>
94{
95 G4String path;
96 if( cname(0) != '/' ) {
97 path = baseDirName + cname;
98 if (path(0) != '/') path = "/" + path;
99 }
100
101 T* command = new T(path.c_str(), this);
102 command-> SetGuidance(dsc.c_str());
103
104 return command;
105}
106
107#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4int StoI(G4String s)
G4String ItoS(G4int i)
virtual G4String GetCurrentValue(G4UIcommand *command)
T * CreateCommand(const G4String &cname, const G4String &dsc)
G4String BtoS(G4bool b)
G4String baseDirName
virtual ~G4UImessenger()
G4bool operator==(const G4UImessenger &messenger) const
void AddUIcommand(G4UIcommand *newCommand)
G4String DtoS(G4double a)
virtual void SetNewValue(G4UIcommand *command, G4String newValue)
G4double StoD(G4String s)
G4UIdirectory * baseDir
G4bool StoB(G4String s)
void CreateDirectory(const G4String &path, const G4String &dsc)