49 std::vector<G4GIDI_Product>* products = aTarget->
getCaptureFinalState( ke*MeV, temp, NULL, NULL );
52 if ( products != NULL )
58 for (
G4int j = 0; j < int( products->size() ); j++ )
60 G4int jZ = (*products)[j].Z;
61 G4int jA = (*products)[j].A;
70 G4ThreeVector dp((*products)[j].px,(*products)[j].py,(*products)[j].pz);
75 if ( jA == 1 && jZ == 1 )
80 else if ( jA == 1 && jZ == 0 )
CLHEP::Hep3Vector G4ThreeVector
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
void SetMomentum(const G4ThreeVector &momentum)
std::vector< G4GIDI_Product > * getCaptureFinalState(double e_in, double temperature, double(*rng)(void *), void *rngState)
void SetStatusChange(G4HadFinalStateStatus aS)
void AddSecondary(G4DynamicParticle *aP)
const G4Material * GetMaterial() const
G4double GetKineticEnergy() const
G4HadFinalState theParticleChange
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &aTargetNucleus)
G4int GetNucleusEncoding(G4int iZ, G4int iA)
std::map< G4int, G4LENDUsedTarget * > usedTarget_map
G4LENDManager * lend_manager
G4double GetTemperature() const
static G4Neutron * Neutron()
static G4ParticleTable * GetParticleTable()
static G4Proton * Proton()