Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4QInteraction.hh
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27// $Id$
28//
29
30#ifndef G4QInteraction_h
31#define G4QInteraction_h 1
32
33// -------------------------------------------------------------------
34// GEANT 4 class header file
35//
36// ---------------- G4QInteraction----------------
37// Created by Mikhail Kossov Oct,2006
38// class for a storing colliding particles in PartonString Models
39// For comparison mirror member functions are taken from G4 class:
40// G4InteractionContent
41// -------------------------------------------------------------------
42// Short description: Classify the interaction in soft/hard/diffractive
43// parts for firther treatment by the QGS algorithm. Pure data class...
44// Except for the SplitHadrons, which can be done elsewhere (@@ M.K.)
45// ---------------------------------------------------------------------
46
47#include "globals.hh"
48#include "G4QHadron.hh"
49
51{
52public:
53 G4QInteraction(G4QHadron* aPrimaryParticipant);
55 int operator==(const G4QInteraction &right) const {return this==&right;}
56 int operator!=(const G4QInteraction &right) const {return this!=&right;}
57 G4QHadron* GetProjectile() const {return theProjectile;}
58 G4QHadron* GetTarget() const {return theTarget;}
59 G4int GetNumberOfSoftCollisions() {return theNumberOfSoft;}
60 G4int GetNumberOfDINRCollisions() {return theNumberOfDINR;}
61 G4int GetNumberOfHardCollisions() {return theNumberOfHard;}
62 G4int GetNumberOfDiffractiveCollisions() {return theNumberOfDiffractive;}
63 void SetTarget(G4QHadron* aTarget) {theTarget = aTarget;}
64 void SetProjectile(G4QHadron* aProjectile) {theProjectile = aProjectile;}
65 void SetNumberOfSoftCollisions(G4int nofSoft) {theNumberOfSoft = nofSoft;}
66 void SetNumberOfDINRCollisions(G4int nofDINR) {theNumberOfDINR = nofDINR;}
67 void SetNumberOfHardCollisions(G4int nofHard) {theNumberOfHard = nofHard;}
68 void SetNumberOfDiffractiveCollisions(G4int nofDiff) {theNumberOfDiffractive = nofDiff;}
70 {if(theProjectile)theProjectile->SplitUp(); if(theTarget)theTarget->SplitUp();}
71public:
73 G4QInteraction(const G4QInteraction &right);
75private:
76 // Body
77 G4QHadron* theProjectile;
78 G4QHadron* theTarget;
79 G4int theNumberOfDINR;
80 G4int theNumberOfHard;
81 G4int theNumberOfSoft;
82 G4int theNumberOfDiffractive;
83};
84
85#endif
int G4int
Definition: G4Types.hh:66
void SplitUp()
Definition: G4QHadron.cc:1087
G4int GetNumberOfSoftCollisions()
void SetProjectile(G4QHadron *aProjectile)
void SetNumberOfSoftCollisions(G4int nofSoft)
G4QHadron * GetProjectile() const
G4QHadron * GetTarget() const
G4int GetNumberOfHardCollisions()
int operator==(const G4QInteraction &right) const
void SetTarget(G4QHadron *aTarget)
void SetNumberOfHardCollisions(G4int nofHard)
void SetNumberOfDINRCollisions(G4int nofDINR)
G4int GetNumberOfDiffractiveCollisions()
void SetNumberOfDiffractiveCollisions(G4int nofDiff)
const G4QInteraction & operator=(const G4QInteraction &right)
G4int GetNumberOfDINRCollisions()
int operator!=(const G4QInteraction &right) const