Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4TouchableHistory.hh
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25//
26//
27// $Id$
28//
29//
30// class G4TouchableHistory
31//
32// Class description:
33//
34// Object representing a touchable detector element, and its history in the
35// geometrical hierarchy, including its net resultant local->global transform.
36
37// History:
38// - Created. Paul Kent, August 1996
39// ----------------------------------------------------------------------
40#ifndef G4TOUCHABLEHISTORY_HH
41#define G4TOUCHABLEHISTORY_HH
42
43#include "G4VTouchable.hh"
44
46#include "G4Allocator.hh"
47#include "G4LogicalVolume.hh"
48#include "G4ThreeVector.hh"
49#include "G4RotationMatrix.hh"
50
52{
53
54 public: // with description
55
58 // The default constructor produces a touchable-history of
59 // 'zero-depth', ie an "unphysical" and not very unusable one.
60 // It is for initialisation only.
61
63
64 inline G4VPhysicalVolume* GetVolume( G4int depth=0 ) const;
65 inline G4VSolid* GetSolid( G4int depth=0 ) const;
66 const G4ThreeVector& GetTranslation( G4int depth=0 ) const;
67 const G4RotationMatrix* GetRotation( G4int depth=0 ) const;
68
69 inline G4int GetReplicaNumber( G4int depth=0 ) const;
70 inline G4int GetHistoryDepth() const;
71 G4int MoveUpHistory( G4int num_levels = 1 );
72 // Access methods for touchables with history
73
75 const G4NavigationHistory* history=0 );
76 // Update methods for touchables with history
77
78 public: // without description
79
80 inline const G4NavigationHistory* GetHistory() const;
81 // Should this method be "deprecated" ?
82 // it is used now in G4Navigator::LocateGlobalPointAndSetup
83
84 inline void *operator new(size_t);
85 inline void operator delete(void *aTH);
86 // Override "new" and "delete" to use "G4Allocator".
87
88 private:
89
90 inline G4int CalculateHistoryIndex( G4int stackDepth ) const;
91
93 G4ThreeVector ftlate;
94 G4NavigationHistory fhistory;
95};
96
97#include "G4TouchableHistory.icc"
98#endif
int G4int
Definition: G4Types.hh:66
G4VSolid * GetSolid(G4int depth=0) const
const G4RotationMatrix * GetRotation(G4int depth=0) const
G4VPhysicalVolume * GetVolume(G4int depth=0) const
G4int GetHistoryDepth() const
const G4NavigationHistory * GetHistory() const
void UpdateYourself(G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=0)
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4int GetReplicaNumber(G4int depth=0) const
G4int MoveUpHistory(G4int num_levels=1)