Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXFileViewer.cc
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26//
27// $Id$
28//
29//
30// John Allison 7th March 2006
31// A template for a file-writing graphics driver.
32//?? Lines beginning like this require specialisation for your driver.
33
34#include "G4XXXFileViewer.hh"
35
36#include "G4VSceneHandler.hh"
38#include <sstream>
39
41{
42 if (fOpen) {
43 G4cout << "Closing file " << fFileName << G4endl;
44 fFile.close();
45 fOpen = false;
46 }
47}
48
50{
51 if (!fOpen)
52 {
53 std::ifstream ifs;
54 std::ostringstream oss;
55 G4int i = 0;
56 do {
57 oss.str("");
58 oss << "g4_" << i << ".XXXFile";
59 ifs.open(oss.str().c_str());
60 if (!ifs) break; // Doesn't exist, so can open a new file.
61 else ifs.close();
62 ++i;
63 } while(true);
64 fFileName = oss.str();
65 G4cout << "Opening file " << fFileName << G4endl;
66 fFile.open(fFileName.c_str());
67 fOpen = true;
68 }
69 if (fFile.good()) fFile << item << std::endl;
70 else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
71}
72
74(G4VSceneHandler& sceneHandler, const G4String& name):
75 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
76{}
77
79{
80 fFileWriter.Close();
81}
82
84#ifdef G4XXXFileDEBUG
85 G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
86#endif
87}
88
90#ifdef G4XXXFileDEBUG
91 G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
92#endif
93 fFileWriter.Rewind();
94}
95
97#ifdef G4XXXFileDEBUG
98 G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
99#endif
100
101 // First, a view should decide when to re-visit the G4 kernel.
102 // Sometimes it might not be necessary, e.g., if the scene is stored
103 // in a graphical database (e.g., OpenGL's display lists) and only
104 // the viewing angle has changed. But graphics systems without a
105 // graphical database will always need to visit the G4 kernel.
106
107 NeedKernelVisit (); // Default is - always visit G4 kernel.
108 // Note: this routine sets the fNeedKernelVisit flag of *all* the
109 // views of the scene.
110
111 ProcessView (); // The basic logic is here.
112
113 // Then a view may have more to do, e.g., display the graphical
114 // database. That code should come here...
115
116 // ...before finally...
117 FinishView (); // Flush streams and/or swap buffers.
118}
119
121#ifdef G4XXXFileDEBUG
122 G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
123#endif
124 fFileWriter.Close();
125}
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
void ProcessView()
Definition: G4VViewer.cc:115
void NeedKernelVisit()
Definition: G4VViewer.cc:86
virtual void FinishView()
Definition: G4VViewer.cc:111
void WriteItem(const G4String &item)
virtual ~G4XXXFileViewer()
G4XXXFileViewer(G4VSceneHandler &, const G4String &name)