Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4GRSSolid.hh
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25//
26//
27// $Id$
28//
29//
30// class G4GRSSolid
31//
32// Class description:
33//
34// Object representing a touchable solid - maintains the association
35// between a solid and its net resultant local->global transform.
36//
37// NOTE: The (optional) rotation matrix is copied
38
39// History:
40// - Created. Paul Kent, August 1996
41// ----------------------------------------------------------------------
42#ifndef G4GRSSOLID_HH
43#define G4GRSSOLID_HH
44
45#include "G4ThreeVector.hh"
46#include "G4RotationMatrix.hh"
47#include "G4VTouchable.hh"
48
49class G4VSolid;
50
52{
53 public: // with description
54
56 const G4RotationMatrix *pRot,
57 const G4ThreeVector &tlate);
59 const G4RotationMatrix &rot,
60 const G4ThreeVector &tlate);
62
63 inline G4VSolid* GetSolid(G4int depth=0) const;
64 inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
65 inline const G4RotationMatrix* GetRotation(G4int depth=0) const;
66
67 private:
68
69 G4GRSSolid(const G4GRSSolid&);
70 G4GRSSolid& operator=(const G4GRSSolid&);
71 // Copy constructor and assignment operator NOT public
72
73 private:
74
75 G4VSolid *fsolid;
76 G4RotationMatrix *frot;
77 G4ThreeVector ftlate;
78};
79
80#include "G4GRSSolid.icc"
81
82#endif
int G4int
Definition: G4Types.hh:66
G4VSolid * GetSolid(G4int depth=0) const
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate)
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
const G4RotationMatrix * GetRotation(G4int depth=0) const