Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerViewer.cc
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26//
27// $Id$
28
29#include "G4RayTracerViewer.hh"
30
31#include "G4ios.hh"
32#include <sstream>
33#include "G4SystemOfUnits.hh"
34
35#include "G4VSceneHandler.hh"
36#include "G4Scene.hh"
37#include "G4TheRayTracer.hh"
38#include "G4UImanager.hh"
39
41(G4VSceneHandler& sceneHandler,
42 const G4String& name,
43 G4TheRayTracer* aTracer):
44 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
45 fFileCount(0)
46{
47 theTracer = aTracer;
48 if (!aTracer) theTracer = new G4TheRayTracer;
51}
52
54
56{
57 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
58 // Note that this procedure properly takes into account zoom, dolly and pan.
59 const G4Point3D& targetPoint
62 G4double radius = // See G4ViewParameters for following procedure.
64 if(radius<=0.) radius = 1.;
65 const G4double cameraDistance = fVP.GetCameraDistance(radius);
66 const G4Point3D cameraPosition =
67 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
68 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
69 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
70 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
71
72 // Calculate and set ray tracer parameters.
73 theTracer->
74 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
75 theTracer->SetTargetPosition(targetPoint);
76 theTracer->SetEyePosition(cameraPosition);
78 const G4Vector3D
79 actualLightpointDirection(-fVP.GetActualLightpointDirection());
80 theTracer->SetLightDirection(actualLightpointDirection);
82}
83
84
86
88{
89 // Trap recursive call
90 static G4bool called = false;
91 if (called) return;
92 called = true;
93
94 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
95 G4double fieldHalfAngle = perMillion;
96 fVP.SetFieldHalfAngle(fieldHalfAngle);
97 G4cout <<
98 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
99 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
100 "\n projection with a half field angle of "
101 << fieldHalfAngle <<
102 " radians."
103 << G4endl;
104 SetView(); // Special graphics system - bypass ProcessView().
106 }
107 else {
108 SetView(); // Special graphics system - bypass ProcessView().
109 }
110 std::ostringstream filename;
111 filename << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg";
112 theTracer->Trace(filename.str());
113
114 // Reset call flag
115 called = false;
116}
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
G4RayTracerViewer(G4VSceneHandler &, const G4String &name, G4TheRayTracer *=0)
G4TheRayTracer * theTracer
virtual ~G4RayTracerViewer()
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
void SetTargetPosition(const G4ThreeVector &val)
void SetUpVector(const G4ThreeVector &val)
G4int GetNColumn() const
void SetNRow(G4int val)
void SetNColumn(G4int val)
void SetLightDirection(const G4ThreeVector &val)
void SetBackgroundColour(G4Colour val)
void Trace(G4String fileName)
void SetEyePosition(const G4ThreeVector &val)
G4Scene * GetScene() const
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:133
G4String fShortName
Definition: G4VViewer.hh:136
G4ViewParameters fVP
Definition: G4VViewer.hh:137
G4double GetCameraDistance(G4double radius) const
unsigned int GetWindowSizeHintX() const
G4Vector3D & GetActualLightpointDirection()
const G4Colour & GetBackgroundColour() const
void SetFieldHalfAngle(G4double fieldHalfAngle)
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFieldHalfAngle() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
const G4Vector3D & GetUpVector() const
unsigned int GetWindowSizeHintY() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:73
BasicVector3D< T > unit() const