Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileSceneHandler.hh
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25//
26//
27// $Id$
28//
29// G4VRML2FileSceneHandler.hh
30// Satoshi Tanaka & Yasuhide Sawada
31
32#ifndef G4VRML2FILE_SCENE_HANDLER_HH
33#define G4VRML2FILE_SCENE_HANDLER_HH
34
35#include <fstream>
36
37#include "globals.hh"
38#include "G4LogicalVolume.hh"
39#include "G4VSceneHandler.hh"
40
41
42class G4VRML2File;
43class G4VisAttributes;
44
46
47 friend class G4VRML2FileViewer;
48
49// methods (public)
50public:
51 G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
53 void AddSolid(const G4Box&);
54 void AddSolid(const G4Cons&);
55 void AddSolid(const G4Tubs&);
56 void AddSolid(const G4Trd&);
57 void AddSolid(const G4Trap&);
58 void AddSolid(const G4Sphere&);
59 void AddSolid(const G4Para&);
60 void AddSolid(const G4Torus&);
61 void AddSolid ( const G4Polycone& polycone ) {
63 }
64 void AddSolid ( const G4Polyhedra& polyhedra) {
65 G4VSceneHandler::AddSolid (polyhedra);
66 }
67 void AddSolid(const G4VSolid&);
68 void AddCompound ( const G4VTrajectory& traj) {
70 }
71 void AddCompound ( const G4VHit& hit) {
73 }
74 void AddCompound ( const G4VDigi& digi) {
76 }
77 void AddCompound ( const G4THitsMap<G4double> & hits) {
79 }
80
81 void BeginPrimitives(const G4Transform3D& objectTransformation);
83
86 void AddPrimitive(const G4NURBS&);
87 void AddPrimitive(const G4Text&);
88 void AddPrimitive(const G4Circle&);
89 void AddPrimitive(const G4Square&);
90 void AddPrimitive (const G4Polymarker& polymarker)
91 { G4VSceneHandler::AddPrimitive (polymarker); }
92 void AddPrimitive (const G4Scale& scale)
94
95 void ClearTransientStore(); // Used for triggering detector re-drawing.
96
99
102
103 void connectPort();
104 void closePort();
105
106// methods (private)
107private:
108
109 void SendMaterialNode ( const G4VisAttributes* pAV );
110 void SendMaterialNode ();
111
112 void SendLineColor ( const G4VisAttributes* pAV );
113 void SendMarkerColor ( const G4VMarker& mark ) ;
114 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
115
116 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
117 void GetMarkerWorldPosition ( const G4VMarker& mark ,
118 double* pX ,
119 double* pY ,
120 double* pZ ) ;
121
122 G4bool isConnected () { return fFlagDestOpen ; }
123
124 G4bool IsPVPickable () { return fPVPickable ;}
125 void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
126 G4double SetPVTransparency () ;
127 G4double GetPVTransparency () { return fPVTransparency ; }
128
129// data
130private:
131 char fVRMLFileDestDir[256] ;
132 char fVRMLFileName[256] ;
133
134 G4VRML2File& fSystem; // Graphics system for this scene.
135 G4bool fFlagDestOpen ;
136
137 G4int fMaxFileNum ;
138
139 G4bool fPVPickable ;
140 G4double fPVTransparency ;
141
142 static G4int fSceneIdCount;
143
144public:
145 std::ofstream fDest ;
146
147};
148
149#endif //G4VRML2FILE_SCENE_HANDLER_HH
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
void AddPrimitive(const G4Square &)
void AddSolid(const G4Sphere &)
void AddSolid(const G4Box &)
void AddCompound(const G4VTrajectory &traj)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para &)
void AddPrimitive(const G4Polymarker &polymarker)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddPrimitive(const G4NURBS &)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Polycone &polycone)
void AddSolid(const G4Torus &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4Text &)
void AddPrimitive(const G4Polyline &)
void AddCompound(const G4VHit &hit)
void AddPrimitive(const G4Polyhedron &)
void AddSolid(const G4Polyhedra &polyhedra)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Trap &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0