32#ifndef G4VRML2FILE_SCENE_HANDLER_HH
33#define G4VRML2FILE_SCENE_HANDLER_HH
110 void SendMaterialNode ();
113 void SendMarkerColor (
const G4VMarker& mark ) ;
114 void SendMarkerWorldPosition (
const G4VMarker& mark ) ;
117 void GetMarkerWorldPosition (
const G4VMarker& mark ,
122 G4bool isConnected () {
return fFlagDestOpen ; }
124 G4bool IsPVPickable () {
return fPVPickable ;}
125 void SetPVPickability (
G4bool on_off ) { fPVPickable = on_off ;}
127 G4double GetPVTransparency () {
return fPVTransparency ; }
131 char fVRMLFileDestDir[256] ;
132 char fVRMLFileName[256] ;
142 static G4int fSceneIdCount;
void AddPrimitive(const G4Square &)
void AddSolid(const G4Sphere &)
void AddSolid(const G4Box &)
void AddCompound(const G4VTrajectory &traj)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para &)
void AddPrimitive(const G4Polymarker &polymarker)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddPrimitive(const G4NURBS &)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Polycone &polycone)
void AddSolid(const G4Torus &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4Text &)
void AddPrimitive(const G4Polyline &)
virtual ~G4VRML2FileSceneHandler()
void AddCompound(const G4VHit &hit)
void AddPrimitive(const G4Polyhedron &)
void AddSolid(const G4Polyhedra &polyhedra)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Trap &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void ClearTransientStore()
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0