Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4ee2KNeutralModel.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id$
27//
28// -------------------------------------------------------------------
29//
30// GEANT4 Class header file
31//
32//
33// File name: G4ee2KNeutralModel
34//
35// Author: Vladimir Ivanchenko
36//
37// Creation date: 09.07.2008
38//
39// Modifications:
40//
41//
42// -------------------------------------------------------------------
43//
44
45
46//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
47//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
48
49#include "G4ee2KNeutralModel.hh"
50#include "Randomize.hh"
52#include "G4SystemOfUnits.hh"
53#include "G4KaonZeroLong.hh"
54#include "G4KaonZeroShort.hh"
55#include "G4DynamicParticle.hh"
56#include "G4PhysicsVector.hh"
58#include "G4eeCrossSections.hh"
59
60//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
61
62using namespace std;
63
65 cross(cr)
66{
68 massPhi = 1019.46*MeV;
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
72
74{}
75
76//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
77
79{
80 return 2.0*massK;
81}
82
83//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
84
86{
87 return massPhi;
88}
89
90//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
91
93{
94 G4double ee = std::min(HighEnergy(),e);
95 return cross->CrossSection2Kneutral(ee);
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
99
101 G4double emax) const
102{
103 G4double tmin = std::max(emin, 2.0*massK);
104 G4double tmax = std::max(tmin, emax);
105 G4int nbins = (G4int)((tmax - tmin)/(1.0*MeV));
106 G4PhysicsVector* v = new G4PhysicsLinearVector(emin,emax,nbins);
107 v->SetSpline(true);
108 return v;
109}
110
111//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
112
113void G4ee2KNeutralModel::SampleSecondaries(std::vector<G4DynamicParticle*>* newp,
114 G4double e, const G4ThreeVector& direction)
115{
116
117 G4double tkin = 0.5*e - massK;
118 if(tkin < 0.0) tkin = 0.0;
119
120 G4double cost;
121 do {
122 cost = 2.0*G4UniformRand() - 1.0;
123 } while( G4UniformRand() > 1.0 - cost*cost );
124
125 G4double sint = sqrt(1.0 - cost*cost);
126 G4double phi = twopi * G4UniformRand();
127
128 G4ThreeVector dir(sint*cos(phi),sint*sin(phi), cost);
129 dir.rotateUz(direction);
130
131 // create G4DynamicParticle objects
132 G4DynamicParticle* p1 =
134 G4DynamicParticle* p2 =
136 newp->push_back(p1);
137 newp->push_back(p2);
138}
139
140//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
141
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
#define G4UniformRand()
Definition: Randomize.hh:53
Hep3Vector & rotateUz(const Hep3Vector &)
Definition: ThreeVector.cc:72
static G4KaonZeroLong * KaonZeroLong()
static G4KaonZeroShort * KaonZeroShort()
void SetSpline(G4bool)
G4double HighEnergy() const
virtual G4PhysicsVector * PhysicsVector(G4double, G4double) const
virtual G4double PeakEnergy() const
virtual void SampleSecondaries(std::vector< G4DynamicParticle * > *, G4double, const G4ThreeVector &)
virtual G4double ThresholdEnergy() const
G4ee2KNeutralModel(G4eeCrossSections *)
virtual G4double ComputeCrossSection(G4double) const
G4double CrossSection2Kneutral(G4double)