Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4BigBanger.hh
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25//
26// $Id$
27//
28// 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes.
29// 20100407 M. Kelsey -- Replace std::vector<> returns with data members.
30// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
31// 20100517 M. Kelsey -- Inherit from common base class
32// 20100519 M. Kelsey -- Get rid of proton and neutron masses as arguments!
33// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
34// 20100726 M. Kelsey -- Move std::vector<> buffer to .hh file
35// 20100928 M. Kelsey -- Migrate to integer A and Z
36
37#ifndef G4BIG_BANGER_HH
38#define G4BIG_BANGER_HH
39
42#include <vector>
43
45
46
48public:
50 virtual ~G4BigBanger() {};
51
52 void collide(G4InuclParticle* bullet, G4InuclParticle* target,
53 G4CollisionOutput& output);
54
55private:
56 void generateBangInSCM(G4double etot, G4int a, G4int z);
57
58 void generateMomentumModules(G4double etot, G4int a, G4int z);
59
60 G4double xProbability(G4double x, G4int a) const;
61
62 G4double maxProbability(G4int a) const;
63
64 G4double generateX(G4int ia, G4double promax) const;
65
66 // Buffers for big-bang results
67 std::vector<G4InuclElementaryParticle> particles;
68 std::vector<G4double> momModules;
69 std::vector<G4LorentzVector> scm_momentums;
70};
71
72#endif /* G4BIG_BANGER_HH */
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double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
Definition: G4BigBanger.cc:65
virtual ~G4BigBanger()
Definition: G4BigBanger.hh:50