Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerSceneHandler.cc
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27// $Id$
28
30#include "G4VisManager.hh"
31
33 const G4String& name):
34 G4VSceneHandler(system, fSceneIdCount++, name)
35{
36 // Ray Tracer does not use the vis concept of scene (G4Scene) - keep
37 // vis manager happy when someone opens a ray tracer with "/vis/open
38 // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
39 // before creating any scenes, for example, instead of using
40 // "/vis/drawVolume"...
41 G4VisManager* visManager = G4VisManager::GetInstance();
42 if(visManager) {
43 G4Scene* pScene = visManager->GetCurrentScene();
44 if (!pScene) {
45 // Create new scene like /vis/scene/create...
46 fpScene = new G4Scene("dummy-ray-tracer-scene");
47 // Add dummy run-duration model to avoid world being added and
48 // notifyHandler being invoked...
50 // Add to vis manager list; ownership thereby passes to vis manager...
51 visManager->SetSceneList().push_back(fpScene);
52 // ...and make current...
53 visManager->SetCurrentScene(fpScene);
54 }
55 }
56}
57
59{}
60
61G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
int G4int
Definition: G4Types.hh:66
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
G4bool AddWorldIfEmpty(G4bool warn=false)
Definition: G4Scene.cc:154
G4Scene * GetCurrentScene() const
void SetCurrentScene(G4Scene *)
G4SceneList & SetSceneList()