Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VFastSimSensitiveDetector.hh
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26
27#ifndef G4VFASTSIMSENSITIVEDETECTOR_HH
28#define G4VFASTSIMSENSITIVEDETECTOR_HH
29
30#include "G4VReadOutGeometry.hh"
31#include "G4TouchableHistory.hh"
33#include "G4FastHit.hh"
34#include "G4FastTrack.hh"
35
36/**
37 * @brief Base class for the sensitive detector used within the fast simulation
38 *
39 * Base class for a sensitive detector that allows to store hits created in the
40 * fast simulation models. It must me used in addition to inheritance from the
41 * usual base class `G4VSensitiveDetector` for processing of energy deposited
42 * in G4Step.
43 * ProcessHits(...) method must be implemented and describe how hits should be
44 * saved in the hit collections. It is invoked by Hit method which is public and
45 * can be called directly in the fast simulation model (if sensitive detector is
46 * known to the model), or via the helper class G4FastSimHitMaker that will
47 * locate appropriate volume and retrieve its sensitive detector.
48 * An extended example extended/parameterisations/Par03 demonstrates how to use
49 * G4VFastSimSensitiveDetector to deposit energy from fast simulation and
50 * compare it to the detailed simulation.
51 *
52 */
53
55{
56 public:
57 /// Create a hit.
58 ///
59 /// It checks if G4VSensitiveDetector is also used as a base class,
60 /// and takes into account the readout geometry, if it is defined.
61 /// User instruction on how to deposit energy needs to be implemented in
62 /// ProcessHits method.
63 /// @param[in] aHit Created hit (energy and position)
64 /// @param[in] aTrack Fast track with access to particle's track and
65 /// properties in envelope's local coordinates
66 /// @param[in] aTouchable Touchable with relevant transformations
67 inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack,
68 G4TouchableHandle* aTouchable)
69 {
70 G4bool result = true;
71 G4VSensitiveDetector* sensDet = dynamic_cast<G4VSensitiveDetector*>(this);
72 if(sensDet == nullptr)
73 {
74 G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup",
76 "Sensitive detector needs also to inherit also from "
77 "G4VSensitiveDetector if full "
78 "simulation is used instead!");
79 }
80 if(sensDet->isActive())
81 {
82 G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry();
83 G4TouchableHistory* ROhistory = 0;
84
85 if(ROgeometry)
86 {
87 // create fake pre-step point updating the touchable from read-out
88 // geometry.
89 G4Step fakeStep;
90 const G4Track* currentTrack = aTrack->GetPrimaryTrack();
91 G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
92 tmpPoint->SetTouchableHandle(*aTouchable);
93 tmpPoint->SetPosition(aHit->GetPosition());
94 tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection());
95 result = ROgeometry->CheckROVolume(&fakeStep, ROhistory);
96 } else {
97 ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)());
98 }
99 if(result)
100 result = ProcessHits(aHit, aTrack, ROhistory);
101 }
102 else
103 {
104 result = false;
105 }
106 return result;
107 }
108
109 private:
110 /// Describes how energy and position of deposits are inserted into the hits
111 /// collection. It is a private method and it will be invoked by Hit() method
112 /// of the base class once the readout geometry that may be associated to the
113 /// corresponding G4VSensitiveDetector is taken into account.
114 /// It needs to be implemented in the derived class.
115 /// @param[in] aHit Created hit (energy and position)
116 /// @param[in] aTrack Fast track with access to particle's track and
117 /// properties in envelope's local coordinates
118 /// @param[in] aROHistory Touchable history with relevant transformations
119 virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
120 G4TouchableHistory* aROHistory) = 0;
121};
122#endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
bool G4bool
Definition: G4Types.hh:86
Minimal hit created in the fast simulation.
Definition: G4FastHit.hh:48
G4ThreeVector GetPosition() const
Get position.
Definition: G4FastHit.hh:65
const G4Track * GetPrimaryTrack() const
Definition: G4FastTrack.hh:206
void SetTouchableHandle(const G4TouchableHandle &apValue)
void SetPosition(const G4ThreeVector &aValue)
void SetMomentumDirection(const G4ThreeVector &aValue)
Definition: G4Step.hh:62
G4StepPoint * GetPreStepPoint() const
const G4ThreeVector & GetMomentumDirection() const
Base class for the sensitive detector used within the fast simulation.
G4bool Hit(const G4FastHit *aHit, const G4FastTrack *aTrack, G4TouchableHandle *aTouchable)
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
G4VReadOutGeometry * GetROgeometry() const