Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4UIWin32.hh File Reference
#include <map>
#include <vector>
#include "G4VBasicShell.hh"
#include "G4VInteractiveSession.hh"
#include "G4Win32.hh"
#include <CommCtrl.h>

Go to the source code of this file.

Classes

class  G4UIWin32
 

Macros

#define ID_EXIT_APP   40001
 
#define ID_OPEN_MACRO   40002
 
#define ID_SAVE_VIEWER_STATE   40003
 
#define ID_RUN_BEAMON   40004
 
#define ID_RUN_CMD   40005
 
#define ID_VIEW_SOLID   40006
 
#define ID_VIEW_WIREFRAME   40007
 
#define ID_PROJ_ORTHOGRAPHIC   40008
 
#define ID_PROJ_PERSPECTIVE   40009
 
#define ID_ZOOM_IN   40010
 
#define ID_ZOOM_OUT   40011
 
#define ID_ORIENTATION_XY   40012
 
#define ID_ORIENTATION_XZ   40013
 
#define ID_ORIENTATION_YZ   40014
 
#define ID_ORIENTATION_OBLIQUE   40015
 
#define ID_HELP_ABOUT   40016
 
#define ID_LOG_CLEAN   40017
 
#define ID_LOG_SAVE   40018
 
#define NUM_BUTTONS   12
 
#define MAX_HISTORY_ITEMS   10
 
#define IDC_MAIN_EDIT   101
 
#define IDC_MAIN_TOOL   102
 
#define IDC_MAIN_TREE_VIEW   104
 
#define IDC_MAIN_COMBO   105
 
#define IDC_MAIN_STATUS   106
 

Macro Definition Documentation

◆ ID_EXIT_APP

#define ID_EXIT_APP   40001

Definition at line 52 of file G4UIWin32.hh.

◆ ID_HELP_ABOUT

#define ID_HELP_ABOUT   40016

Definition at line 67 of file G4UIWin32.hh.

◆ ID_LOG_CLEAN

#define ID_LOG_CLEAN   40017

Definition at line 68 of file G4UIWin32.hh.

◆ ID_LOG_SAVE

#define ID_LOG_SAVE   40018

Definition at line 69 of file G4UIWin32.hh.

◆ ID_OPEN_MACRO

#define ID_OPEN_MACRO   40002

Definition at line 53 of file G4UIWin32.hh.

◆ ID_ORIENTATION_OBLIQUE

#define ID_ORIENTATION_OBLIQUE   40015

Definition at line 66 of file G4UIWin32.hh.

◆ ID_ORIENTATION_XY

#define ID_ORIENTATION_XY   40012

Definition at line 63 of file G4UIWin32.hh.

◆ ID_ORIENTATION_XZ

#define ID_ORIENTATION_XZ   40013

Definition at line 64 of file G4UIWin32.hh.

◆ ID_ORIENTATION_YZ

#define ID_ORIENTATION_YZ   40014

Definition at line 65 of file G4UIWin32.hh.

◆ ID_PROJ_ORTHOGRAPHIC

#define ID_PROJ_ORTHOGRAPHIC   40008

Definition at line 59 of file G4UIWin32.hh.

◆ ID_PROJ_PERSPECTIVE

#define ID_PROJ_PERSPECTIVE   40009

Definition at line 60 of file G4UIWin32.hh.

◆ ID_RUN_BEAMON

#define ID_RUN_BEAMON   40004

Definition at line 55 of file G4UIWin32.hh.

◆ ID_RUN_CMD

#define ID_RUN_CMD   40005

Definition at line 56 of file G4UIWin32.hh.

◆ ID_SAVE_VIEWER_STATE

#define ID_SAVE_VIEWER_STATE   40003

Definition at line 54 of file G4UIWin32.hh.

◆ ID_VIEW_SOLID

#define ID_VIEW_SOLID   40006

Definition at line 57 of file G4UIWin32.hh.

◆ ID_VIEW_WIREFRAME

#define ID_VIEW_WIREFRAME   40007

Definition at line 58 of file G4UIWin32.hh.

◆ ID_ZOOM_IN

#define ID_ZOOM_IN   40010

Definition at line 61 of file G4UIWin32.hh.

◆ ID_ZOOM_OUT

#define ID_ZOOM_OUT   40011

Definition at line 62 of file G4UIWin32.hh.

◆ IDC_MAIN_COMBO

#define IDC_MAIN_COMBO   105

Definition at line 77 of file G4UIWin32.hh.

◆ IDC_MAIN_EDIT

#define IDC_MAIN_EDIT   101

Definition at line 74 of file G4UIWin32.hh.

◆ IDC_MAIN_STATUS

#define IDC_MAIN_STATUS   106

Definition at line 78 of file G4UIWin32.hh.

◆ IDC_MAIN_TOOL

#define IDC_MAIN_TOOL   102

Definition at line 75 of file G4UIWin32.hh.

◆ IDC_MAIN_TREE_VIEW

#define IDC_MAIN_TREE_VIEW   104

Definition at line 76 of file G4UIWin32.hh.

◆ MAX_HISTORY_ITEMS

#define MAX_HISTORY_ITEMS   10

Definition at line 72 of file G4UIWin32.hh.

◆ NUM_BUTTONS

#define NUM_BUTTONS   12

Definition at line 71 of file G4UIWin32.hh.