Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4EvaporationInuclCollider.cc
Go to the documentation of this file.
1//
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25//
26//
27// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
28// 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
29// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
30// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
31// simple data members. Eliminate unnecessary G4InuclNuclei ctor.
32// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
33// 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
34// 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
35// 20130622 Inherit from G4CascadeDeexciteBase, move to deExcite() interface
36// with G4Fragment
37
39#include "G4CollisionOutput.hh"
41#include "G4InuclNuclei.hh"
42
43
44typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
45typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
46
47
49 : G4CascadeDeexciteBase("G4EvaporationInuclCollider"),
50 theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
51
53 delete theEquilibriumEvaporator;
54}
55
56
57void
59 G4CollisionOutput& globalOutput) {
60 if (verboseLevel) {
61 G4cout << " >>> G4EvaporationInuclCollider::deExcite" << G4endl;
62 }
63
64 if (verboseLevel>3) G4cout << target << G4endl;
65
66 theEquilibriumEvaporator->deExcite(target, globalOutput);
67
68 if (verboseLevel > 2) {
69 G4cout << " After EquilibriumEvaporator " << G4endl;
70 globalOutput.printCollisionOutput();
71 G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
72 }
73}
std::vector< G4InuclNuclei >::iterator nucleiIterator
std::vector< G4InuclElementaryParticle >::iterator particleIterator
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
void printCollisionOutput(std::ostream &os=G4cout) const
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)