Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
G4RegularNavigation.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// class G4RegularNavigation
27//
28// Class description:
29//
30// Utility for fast navigation in volumes containing a regular
31// parameterisation. If two contiguous voxels have the same material,
32// navigation does not stop at the surface
33
34// History:
35// - Created. P. Arce, May 2007
36// --------------------------------------------------------------------
37#ifndef G4RegularNavigation_HH
38#define G4RegularNavigation_HH
39
40#include <vector>
41
42#include "G4Types.hh"
43#include "G4ThreeVector.hh"
44
47class G4Navigator;
49
51{
52 public: // with description
53
56
58 const G4VPhysicalVolume* blockedVol,
59 const G4int blockedNum,
60 const G4ThreeVector& globalPoint,
61 const G4ThreeVector* globalDirection,
62 const G4bool pLocatedOnEdge,
63 G4ThreeVector& localPoint );
64 // Locate point using its position with respect to regular
65 // parameterisation container volume.
66
67 G4double ComputeStep( const G4ThreeVector& globalPoint,
68 const G4ThreeVector& globalDirection,
69 const G4double currentProposedStepLength,
70 G4double& newSafety,
71 G4NavigationHistory& history,
72 G4bool& validExitNormal,
73 G4ThreeVector& exitNormal,
74 G4bool& exiting,
75 G4bool& entering,
76 G4VPhysicalVolume *(*pBlockedPhysical),
77 G4int& blockedReplicaNo );
78 // Method never called because to be called the daughter has to be a
79 // 'regular' volume. This would only happen if the track is in the
80 // mother of voxels volume. But the voxels fill completely their mother,
81 // so when a track enters the mother it automatically enters a voxel.
82
84 G4ThreeVector& localPoint,
85 const G4ThreeVector& globalDirection,
86 const G4double currentProposedStepLength,
87 G4double& newSafety,
88 G4NavigationHistory& history,
89 G4bool& validExitNormal,
90 G4ThreeVector& exitNormal,
91 G4bool& exiting,
92 G4bool& entering,
93 G4VPhysicalVolume *(*pBlockedPhysical),
94 G4int& blockedReplicaNo,
95 G4VPhysicalVolume* pCurrentPhysical);
96 // Compute the step skipping surfaces when they separate voxels with
97 // equal materials. Loop to voxels until a different material is found:
98 // invokes G4NormalNavigation::ComputeStep() in each voxel and move the
99 // point to the next voxel.
100
101 G4double ComputeSafety( const G4ThreeVector& localPoint,
102 const G4NavigationHistory& history,
103 const G4double pProposedMaxLength = DBL_MAX );
104 // Method never called because to be called the daughter has to be a
105 // 'regular' volume. This would only happen if the track is in the
106 // mother of voxels volume. But the voxels fill completely their mother,
107 // so when a track enters the mother it automatically enters a voxel.
108
109 public: // without description
110
111 // Set and Get methods
112
113 void SetVerboseLevel(G4int level) { fverbose = level; }
114 void CheckMode(G4bool mode) { fcheck = mode; }
116 { fnormalNav = fnormnav; }
117
118 private:
119
120 G4int fverbose = false;
121 G4bool fcheck = false;
122
123 G4NormalNavigation* fnormalNav = nullptr;
124 G4double kCarTolerance;
125 G4double fMinStep;
126
127 G4bool fLastStepWasZero = false;
128 // Whether the last ComputeStep moved Zero. Used to check for edges.
129 G4int fNumberZeroSteps = 0;
130 // Number of preceding moves that were Zero. Reset to 0 after finite step
131 G4int fActionThreshold_NoZeroSteps = 2;
132 // After this many failed/zero steps, act (push etc)
133 G4int fAbandonThreshold_NoZeroSteps = 25;
134 // After this many failed/zero steps, abandon track
135 G4int fNoStepsAllowed = 10000;
136 // Maximum number of steps a track can travel skipping voxels (if there are more, track is assumed to be stuck and it is killed)
137};
138
139#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void SetVerboseLevel(G4int level)
void CheckMode(G4bool mode)
void SetNormalNavigation(G4NormalNavigation *fnormnav)
G4bool LevelLocate(G4NavigationHistory &history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector *globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint)
G4double ComputeSafety(const G4ThreeVector &localPoint, const G4NavigationHistory &history, const G4double pProposedMaxLength=DBL_MAX)
G4double ComputeStepSkippingEqualMaterials(G4ThreeVector &localPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo, G4VPhysicalVolume *pCurrentPhysical)
G4double ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo)
#define DBL_MAX
Definition: templates.hh:62