Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ParticleGun.cc
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1//
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24// ********************************************************************
25//
26// G4ParticleGun class implementation
27//
28// Author: Makoto Asai, 1997
29// --------------------------------------------------------------------
30
31#include "G4ParticleGun.hh"
32#include "G4SystemOfUnits.hh"
33#include "G4PrimaryParticle.hh"
35#include "G4Event.hh"
36#include "G4ios.hh"
37
39{
41}
42
44{
46 NumberOfParticlesToBeGenerated = numberofparticles;
47}
48
50 G4int numberofparticles)
51{
53 NumberOfParticlesToBeGenerated = numberofparticles;
54 SetParticleDefinition( particleDef );
55}
56
58{
60 particle_definition = nullptr;
61 G4ThreeVector zero;
63 particle_energy = 0.0;
65 particle_position = zero;
66 particle_time = 0.0;
68 particle_charge = 0.0;
69 theMessenger = new G4ParticleGunMessenger(this);
70}
71
73{
74 delete theMessenger;
75}
76
79{
80 if(aParticleDefinition == nullptr)
81 {
82 G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0101",
83 FatalException, "Null pointer is given.");
84 }
85 if(aParticleDefinition->IsShortLived())
86 {
87 if(aParticleDefinition->GetDecayTable() == nullptr)
88 {
90 ED << "G4ParticleGun does not support shooting a short-lived "
91 << "particle without a valid decay table." << G4endl;
92 ED << "G4ParticleGun::SetParticleDefinition for "
93 << aParticleDefinition->GetParticleName() << " is ignored." << G4endl;
94 G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0102",
95 JustWarning, ED);
96 return;
97 }
98 }
99 particle_definition = aParticleDefinition;
101 if(particle_momentum>0.0)
102 {
105 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
106 }
107}
108
110{
111 particle_energy = aKineticEnergy;
112 if(particle_momentum>0.0)
113 {
114 if(particle_definition != nullptr)
115 {
116 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
117 << G4endl;
118 }
119 else
120 {
121 G4cout << "G4ParticleGun::" << " " << G4endl;
122 }
123 G4cout << " was defined in terms of Momentum: "
124 << particle_momentum/GeV << "GeV/c" << G4endl;
125 G4cout << " is now defined in terms of KineticEnergy: "
126 << particle_energy/GeV << "GeV" << G4endl;
127 particle_momentum = 0.0;
128 }
129}
130
132{
133 if(particle_energy>0.0)
134 {
135 if(particle_definition != nullptr)
136 {
137 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
138 << G4endl;
139 }
140 else
141 {
142 G4cout << "G4ParticleGun::" << " " << G4endl;
143 }
144 G4cout << " was defined in terms of KineticEnergy: "
145 << particle_energy/GeV << "GeV" << G4endl;
146 G4cout << " is now defined in terms Momentum: "
147 << aMomentum/GeV << "GeV/c" << G4endl;
148 }
149 if(particle_definition == nullptr)
150 {
151 G4cout << "Particle Definition not defined yet for G4ParticleGun"
152 << G4endl;
153 G4cout << "Zero Mass is assumed" << G4endl;
154 particle_momentum = aMomentum;
155 particle_energy = aMomentum;
156 }
157 else
158 {
160 particle_momentum = aMomentum;
162 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
163 }
164}
165
167{
168 if(particle_energy>0.0)
169 {
170 if(particle_definition != nullptr)
171 {
172 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName()
173 << G4endl;
174 }
175 else
176 {
177 G4cout << "G4ParticleGun::" << " " << G4endl;
178 }
179 G4cout << " was defined in terms of KineticEnergy: "
180 << particle_energy/GeV << "GeV" << G4endl;
181 G4cout << " is now defined in terms Momentum: "
182 << aMomentum.mag()/GeV << "GeV/c" << G4endl;
183 }
184 if(particle_definition == nullptr)
185 {
186 G4cout << "Particle Definition not defined yet for G4ParticleGun"
187 << G4endl;
188 G4cout << "Zero Mass is assumed" << G4endl;
189 particle_momentum_direction = aMomentum.unit();
190 particle_momentum = aMomentum.mag();
191 particle_energy = aMomentum.mag();
192 }
193 else
194 {
196 particle_momentum = aMomentum.mag();
197 particle_momentum_direction = aMomentum.unit();
199 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass;
200 }
201}
202
204{
205 if(particle_definition == nullptr)
206 {
208 ED << "Particle definition is not defined." << G4endl;
209 ED << "G4ParticleGun::SetParticleDefinition() has to be invoked beforehand."
210 << G4endl;
211 G4Exception("G4ParticleGun::GeneratePrimaryVertex()", "Event0109",
212 FatalException, ED);
213 return;
214 }
215
216 // Create a new vertex
217 //
218 auto* vertex =
220
221 // Create new primaries and set them to the vertex
222 //
224 for( G4int i=0; i<NumberOfParticlesToBeGenerated; ++i )
225 {
226 auto* particle =
228 particle->SetKineticEnergy( particle_energy );
229 particle->SetMass( mass );
230 particle->SetMomentumDirection( particle_momentum_direction );
231 particle->SetCharge( particle_charge );
232 particle->SetPolarization(particle_polarization.x(),
235 vertex->SetPrimary( particle );
236 }
237 evt->AddPrimaryVertex( vertex );
238}
@ JustWarning
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
std::ostringstream G4ExceptionDescription
Definition: G4Exception.hh:40
G4ThreeVector G4ParticleMomentum
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
double z() const
Hep3Vector unit() const
double x() const
double y() const
double mag() const
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:121
G4double GetPDGCharge() const
G4DecayTable * GetDecayTable() const
const G4String & GetParticleName() const
G4double particle_momentum
virtual void SetInitialValues()
G4double particle_energy
void GeneratePrimaryVertex(G4Event *evt) override
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4ThreeVector particle_polarization
G4ParticleMomentum particle_momentum_direction
G4int NumberOfParticlesToBeGenerated
G4double particle_charge
~G4ParticleGun() override
void SetParticleEnergy(G4double aKineticEnergy)
G4ParticleDefinition * particle_definition
void SetParticleMomentum(G4double aMomentum)
G4ThreeVector particle_position