Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4BoundingExtentScene.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 15th February 2019
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// An artificial scene to reuse G4VScene code to calculate a bounding extent.
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#ifndef G4BOUNDINGEXTENTSCENE_HH
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#define G4BOUNDINGEXTENTSCENE_HH
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#include "
G4PseudoScene.hh
"
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#include "
G4VisExtent.hh
"
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class
G4VModel
;
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class
G4BoundingExtentScene
:
public
G4PseudoScene
{
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public
:
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G4BoundingExtentScene
(
G4VModel
* pModel = 0);
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virtual
~G4BoundingExtentScene
();
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const
G4VisExtent
&
GetExtent
()
const
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{
return
fExtent;}
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const
G4VisExtent
&
GetBoundingExtent
()
const
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{
return
fExtent;}
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////////////////////////////////////////////////////////////////
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// The following 2 functions can be used by any code which wishes to
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// accrue a bounding sphere. Just instantiate a
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// G4BoundingExtentScene and use AccrueBoundingExtent.
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void
ResetBoundingExtent
();
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void
AccrueBoundingExtent
(
const
G4VisExtent
&);
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private
:
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void
ProcessVolume (
const
G4VSolid
& solid);
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G4VModel
* fpModel;
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G4VisExtent
fExtent;
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};
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#endif
G4PseudoScene.hh
G4VisExtent.hh
G4BoundingExtentScene
Definition:
G4BoundingExtentScene.hh:40
G4BoundingExtentScene::AccrueBoundingExtent
void AccrueBoundingExtent(const G4VisExtent &)
Definition:
G4BoundingExtentScene.cc:62
G4BoundingExtentScene::~G4BoundingExtentScene
virtual ~G4BoundingExtentScene()
Definition:
G4BoundingExtentScene.cc:41
G4BoundingExtentScene::GetExtent
const G4VisExtent & GetExtent() const
Definition:
G4BoundingExtentScene.hh:48
G4BoundingExtentScene::GetBoundingExtent
const G4VisExtent & GetBoundingExtent() const
Definition:
G4BoundingExtentScene.hh:50
G4BoundingExtentScene::ResetBoundingExtent
void ResetBoundingExtent()
Definition:
G4BoundingExtentScene.cc:56
G4PseudoScene
Definition:
G4PseudoScene.hh:50
G4VModel
Definition:
G4VModel.hh:51
G4VSolid
Definition:
G4VSolid.hh:83
G4VisExtent
Definition:
G4VisExtent.hh:55
geant4-v11.1.1
source
visualization
modeling
include
G4BoundingExtentScene.hh
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